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	<title>Sell More Games</title>
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	<link>http://anawiki.com/sellmoregames</link>
	<description>Knowledge based on experience. e-Commerce tips for game developers.</description>
	<pubDate>Tue, 21 Oct 2008 17:20:48 +0000</pubDate>
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		<title>Reflexive acquired by Amazon.com</title>
		<link>http://anawiki.com/sellmoregames/2008/10/21/reflexive-acquired-by-amazoncom/</link>
		<comments>http://anawiki.com/sellmoregames/2008/10/21/reflexive-acquired-by-amazoncom/#comments</comments>
		<pubDate>Tue, 21 Oct 2008 17:20:48 +0000</pubDate>
		<dc:creator>Roman Budzowski</dc:creator>
		
		<category><![CDATA[portals]]></category>

		<guid isPermaLink="false">http://anawiki.com/sellmoregames/?p=99</guid>
		<description><![CDATA[It was announced today. I am quite surprised, but I think it&#8217;s good for casual game business. Amazon.com is a huge outlet, so hopefully it will boost Reflexive&#8217;s sales and bring more competition between casual game portals. Here&#8217;s a few lines from Reflexives press release.
At Reflexive we have always prided ourselves on maintaining good relationships [...]<script type="text/javascript">SHARETHIS.addEntry({ title: "Reflexive acquired by Amazon.com", url: "http://anawiki.com/sellmoregames/2008/10/21/reflexive-acquired-by-amazoncom/" });</script>]]></description>
			<content:encoded><![CDATA[<p>It was announced today. I am quite surprised, but I think it&#8217;s good for casual game business. Amazon.com is a huge outlet, so hopefully it will boost Reflexive&#8217;s sales and bring more competition between casual game portals. Here&#8217;s a few lines from Reflexives press release.</p>
<blockquote><p>At Reflexive we have always prided ourselves on maintaining good relationships with everyone in the industry, and are excited that Amazon shares that philosophy. We intend to provide the best distribution platform anywhere, and to continue working openly with all the participants of the casual games space. Together it is our priority to continue this inclusive attitude going forward.</p>
<p>What this means for all you developers is that it&#8217;s time to get excited about your future with Reflexive. We can&#8217;t talk about everything yet, but we&#8217;ll be in touch shortly with more information. All of the features that you know and love about GameCenterSolution will still be available to you now and in the future, and you can continue to submit games through the Reflexive site. If you have any questions or concerns, please don&#8217;t hesitate to contact us at developersupport@gamecentersolution.com.</p>
<p>We look forward to continuing our commitment to offering a broad selection of casual games for customers and to providing the best support to all our partners. We are unbelievably excited to continue working to enhance the online casual gaming experience, for both gamers and game developers.</p>
<p>This is a very exciting day for the entire Reflexive team and community; we are thrilled to be joining the Amazon family. Thanks for your continued support and stay tuned for great things to come.</p>
<p>Sincerely,</p>
<p>Lars Brubaker<br />
CEO<br />
Reflexive Entertainment, Inc.</p></blockquote>
<div class="aizattos_related_posts"><span class="aizattos_related_posts_header" >Related Posts</span><ul><li><span class="aizattos_related_posts_title"><a href="http://anawiki.com/sellmoregames/2008/04/29/reflexive-portal-e-commerce-and-drm-provider/" rel="bookmark" title="Permanent Link: Reflexive - portal, e-commerce and DRM provider" >Reflexive - portal, e-commerce and DRM provider</a></span><div class="aizattos_related_posts_excerpt">If I would have to name developer friendly portals, Reflexive would be on one of the top positions. ...</div></li><li><span class="aizattos_related_posts_title"><a href="http://anawiki.com/sellmoregames/2007/10/30/simple-trick-that-can-increase-your-site-cr-by-63/" rel="bookmark" title="Permanent Link: Simple trick that can increase your site CR by 63%" >Simple trick that can increase your site CR by 63%</a></span><div class="aizattos_related_posts_excerpt">Few weeks ago, Nedzad Orman complained about his site CRd2p (www.yupgames.com). It was at a very low...</div></li><li><span class="aizattos_related_posts_title"><a href="http://anawiki.com/sellmoregames/2008/07/04/can-gameplay-video-increase-your-downloads/" rel="bookmark" title="Permanent Link: Can gameplay video increase your downloads?" >Can gameplay video increase your downloads?</a></span><div class="aizattos_related_posts_excerpt">From all the portals I know only Big Fish Games adds gameplay videos to every game. Reflexive does i...</div></li><li><span class="aizattos_related_posts_title"><a href="http://anawiki.com/sellmoregames/2008/08/14/do-you-develop-games-that-sells-or/" rel="bookmark" title="Permanent Link: Do you develop games that sell or&#8230;" >Do you develop games that sell or&#8230;</a></span></li><li><span class="aizattos_related_posts_title"><a href="http://anawiki.com/sellmoregames/2008/06/30/portals-at-war-should-we-start-to-worry/" rel="bookmark" title="Permanent Link: Portals at War - should we start to worry?" >Portals at War - should we start to worry?</a></span></li></ul></div><p><a href="http://sharethis.com/item?&wp=2.5.1&amp;publisher=&amp;title=Reflexive+acquired+by+Amazon.com&amp;url=http%3A%2F%2Fanawiki.com%2Fsellmoregames%2F2008%2F10%2F21%2Freflexive-acquired-by-amazoncom%2F">ShareThis</a></p>]]></content:encoded>
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		<title>Can you survive in on-line world going off-line?</title>
		<link>http://anawiki.com/sellmoregames/2008/10/20/can-you-survive-in-on-line-world-going-off-line/</link>
		<comments>http://anawiki.com/sellmoregames/2008/10/20/can-you-survive-in-on-line-world-going-off-line/#comments</comments>
		<pubDate>Mon, 20 Oct 2008 09:20:16 +0000</pubDate>
		<dc:creator>Roman Budzowski</dc:creator>
		
		<category><![CDATA[case studies]]></category>

		<category><![CDATA[general]]></category>

		<guid isPermaLink="false">http://anawiki.com/sellmoregames/?p=98</guid>
		<description><![CDATA[I haven&#8217;t post an article in my blog for 55 days. No, it&#8217;s not because I lost my passion or that I didn&#8217;t know what to write about. It&#8217;s because I wanted to try if you can survive in the on-line world going off-line.
I went off-line on September 1st. The first days have been quite [...]<script type="text/javascript">SHARETHIS.addEntry({ title: "Can you survive in on-line world going off-line?", url: "http://anawiki.com/sellmoregames/2008/10/20/can-you-survive-in-on-line-world-going-off-line/" });</script>]]></description>
			<content:encoded><![CDATA[<p>I haven&#8217;t post an article in my blog for 55 days. No, it&#8217;s not because I lost my passion or that I didn&#8217;t know what to write about. It&#8217;s because I wanted to try if you can survive in the on-line world going off-line.</p>
<p>I went off-line on September 1st. The first days have been quite hard. I had to finish couple of on-line tasks but without access to Internet it was very difficult. I could check email via dial-up and GMail but answering emails was very time consuming due to low Internet connection speed.</p>
<p>After few days it was clear that without faster Internet connection I will waste time and money. You have to answer support emails and maintain regular business communication. I decided to get ADSL 256kbps, but instead of unlimited access with flat fee I signed up for per hour charge.</p>
<p>Now it&#8217;s clear to me that you can survive, but you have to forget about on-line tools. Forget about GMail, about reading forums, doing a lot of guerrilla marketing. It&#8217;ll be easier for you if you focus just on game development. Going off-line will increase your productivity a lot (that&#8217;s why I tried to go off-line).</p>
<p>I will not be on-line until mid December&#8230; at least until that day I won&#8217;t have unlimited Internet access. Hopefully my sales will not dry more that they already did.</p>
<div class="aizattos_related_posts"><span class="aizattos_related_posts_header" >Related Posts</span><ul><li><span class="aizattos_related_posts_title"><a href="http://anawiki.com/sellmoregames/2007/11/21/stamp-out-piracy-awareness-week/" rel="bookmark" title="Permanent Link: Stamp Out Piracy Awareness Week" >Stamp Out Piracy Awareness Week</a></span><div class="aizattos_related_posts_excerpt">Every day StampOutPiracy reports hundreds of links to illegal pirated games that are hosted on file ...</div></li><li><span class="aizattos_related_posts_title"><a href="http://anawiki.com/sellmoregames/2008/07/21/lucky-8-pony-world-deluxe-in-the-iwins-top-10-chart/" rel="bookmark" title="Permanent Link: Lucky 8? Pony World Deluxe in the iWin&#8217;s top 10 chart." >Lucky 8? Pony World Deluxe in the iWin&#8217;s top 10 chart.</a></span><div class="aizattos_related_posts_excerpt">Life is strange. When I least expected it, it happend. It did not happen with Tom's Hen House. It di...</div></li><li><span class="aizattos_related_posts_title"><a href="http://anawiki.com/sellmoregames/2007/11/13/track-full-order-datails-with-google-analytics-and-esellerate/" rel="bookmark" title="Permanent Link: Track full order datails with Google Analytics and eSellerate (or Plimus, BMT, etc.)" >Track full order datails with Google Analytics and eSellerate (or Plimus, BMT, etc.)</a></span><div class="aizattos_related_posts_excerpt">You can have Google Analytics anabled and working great, but if your e-commerce service is located o...</div></li><li><span class="aizattos_related_posts_title"><a href="http://anawiki.com/sellmoregames/2008/03/14/be-ready-to-be-picked-by-apple-stuff/" rel="bookmark" title="Permanent Link: Be ready to be picked by Apple Stuff" >Be ready to be picked by Apple Stuff</a></span></li><li><span class="aizattos_related_posts_title"><a href="http://anawiki.com/sellmoregames/2008/04/01/save-90-on-anawiki-games/" rel="bookmark" title="Permanent Link: Save 90% on ANAWIKI GAMES!" >Save 90% on ANAWIKI GAMES!</a></span></li></ul></div><p><a href="http://sharethis.com/item?&wp=2.5.1&amp;publisher=&amp;title=Can+you+survive+in+on-line+world+going+off-line%3F&amp;url=http%3A%2F%2Fanawiki.com%2Fsellmoregames%2F2008%2F10%2F20%2Fcan-you-survive-in-on-line-world-going-off-line%2F">ShareThis</a></p>]]></content:encoded>
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		<item>
		<title>Advertising - is it a waste of money?</title>
		<link>http://anawiki.com/sellmoregames/2008/08/26/advertising-is-it-a-waste-of-money/</link>
		<comments>http://anawiki.com/sellmoregames/2008/08/26/advertising-is-it-a-waste-of-money/#comments</comments>
		<pubDate>Tue, 26 Aug 2008 09:18:47 +0000</pubDate>
		<dc:creator>Roman Budzowski</dc:creator>
		
		<category><![CDATA[case studies]]></category>

		<category><![CDATA[e-commerce]]></category>

		<category><![CDATA[google adwords]]></category>

		<category><![CDATA[google analytics]]></category>

		<guid isPermaLink="false">http://anawiki.com/sellmoregames/?p=97</guid>
		<description><![CDATA[Last two months has been really busy and I haven&#8217;t put much attention to advertising. Actually, I haven&#8217;t done it at all. Until yesterday.
I hate advertising because I always feel like the only one that earns money is the Ad Server.  Even if clicks or impressions are not soo expensive it is hard to turn [...]<script type="text/javascript">SHARETHIS.addEntry({ title: "Advertising - is it a waste of money?", url: "http://anawiki.com/sellmoregames/2008/08/26/advertising-is-it-a-waste-of-money/" });</script>]]></description>
			<content:encoded><![CDATA[<p>Last two months has been really busy and I haven&#8217;t put much attention to advertising. Actually, I haven&#8217;t done it at all. Until yesterday.</p>
<p>I hate advertising because I always feel like the only one that earns money is the Ad Server.  Even if clicks or impressions are not soo expensive it is hard to turn them into profits. Why? Games are either too cheap or too expensive.</p>
<p>But I read a book about AdWords and it gave me some inspiration. I also noticed that Pony World has quite good visitor to download ratio - over 40% of visitors download the game. With that ratio maybe it will not to that hard to turn AdWords into profits?</p>
<p>I created two ad variations for selected keywords and set up a daily budget of a little over $10. And today I got the results (that&#8217;s what I love about AdWords - almost instant results).</p>
<p>My ads received 90 clicks total: 51 for ad variation #1and 39 for ad variation #2. CTR for those ads: 1.55% for #1 and 1.22% for #2. Not so bad,  especially one you show it by keywords: <strong>the best CTR is 10.38% and the lowest one is 0.77%.</strong> The lowest one represents most of impressions and clicks.</p>
<p>Because that&#8217;s just 90 clicks I don&#8217;t know if it&#8217;s profitable yet or not, but we can do some estimations. Let&#8217;s go to Google Analytics and check if those clickers download the game. This is where we face first disappointment. Only 19.48% of clickers downloads the game. It&#8217;s still much better than what I had for Runes of Avalon campaign where only 11% of visitors downloaded the game.</p>
<p>If Pony World Deluxe has 1% CR (download to sale) then I need 100 downloads to sell one game. And I need 513 clicks to get 100 downloads. 513 clicks will cost me over $68. And I get only $17 out of each sale, so <strong>each sale makes me a loss of $51</strong>.</p>
<p>Judging just by those numbers you can for sure say that advertising is a waste of money. And it is if you do it wrong. It is if you aim short term. It is if you don&#8217;t tweak your ads, your game and your game description web page. It is if you don&#8217;t increase your visitor value.</p>
<p>It takes time to turn advertising into profits. Most people are not patient enough.</p>
<p>I made some tweaks to my ads and will do for at least few more days. If I can see improvements then I&#8217;ll keep advertising until I make a profit or run out of money :D</p>
<div class="aizattos_related_posts"><span class="aizattos_related_posts_header" >Related Posts</span><ul><li><span class="aizattos_related_posts_title"><a href="http://anawiki.com/sellmoregames/2007/10/16/if-you-invest-1200-in-advertising/" rel="bookmark" title="Permanent Link: If you invest $1200 in advertising&#8230;" >If you invest $1200 in advertising&#8230;</a></span><div class="aizattos_related_posts_excerpt">Juuso posted sales stats for Su Doku Live. The guys behind Dead Pixel Games were lucky enough to get...</div></li><li><span class="aizattos_related_posts_title"><a href="http://anawiki.com/sellmoregames/2008/10/20/can-you-survive-in-on-line-world-going-off-line/" rel="bookmark" title="Permanent Link: Can you survive in on-line world going off-line?" >Can you survive in on-line world going off-line?</a></span><div class="aizattos_related_posts_excerpt">I haven't post an article in my blog for 55 days. No, it's not because I lost my passion or that I d...</div></li><li><span class="aizattos_related_posts_title"><a href="http://anawiki.com/sellmoregames/2008/01/11/3-tips-for-improving-your-google-adwords-campaigns/" rel="bookmark" title="Permanent Link: 3 Tips For Improving Your Google Adwords Campaigns" >3 Tips For Improving Your Google Adwords Campaigns</a></span><div class="aizattos_related_posts_excerpt">Google Adwords is an extremely popular place to advertise. It's also extremely hard to do it right. ...</div></li><li><span class="aizattos_related_posts_title"><a href="http://anawiki.com/sellmoregames/2007/11/27/get-the-most-of-your-banner-ad-campaign/" rel="bookmark" title="Permanent Link: Get the most of your banner ad campaign" >Get the most of your banner ad campaign</a></span></li><li><span class="aizattos_related_posts_title"><a href="http://anawiki.com/sellmoregames/2007/12/01/test-your-banners-even-small-change-can-improve-them-by-50/" rel="bookmark" title="Permanent Link: Test your banners. Even small change can improve them by 50%!" >Test your banners. Even small change can improve them by 50%!</a></span></li></ul></div><p><a href="http://sharethis.com/item?&wp=2.5.1&amp;publisher=&amp;title=Advertising+-+is+it+a+waste+of+money%3F&amp;url=http%3A%2F%2Fanawiki.com%2Fsellmoregames%2F2008%2F08%2F26%2Fadvertising-is-it-a-waste-of-money%2F">ShareThis</a></p>]]></content:encoded>
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		<title>Do you develop games that sell or&#8230;</title>
		<link>http://anawiki.com/sellmoregames/2008/08/14/do-you-develop-games-that-sells-or/</link>
		<comments>http://anawiki.com/sellmoregames/2008/08/14/do-you-develop-games-that-sells-or/#comments</comments>
		<pubDate>Thu, 14 Aug 2008 08:52:53 +0000</pubDate>
		<dc:creator>Roman Budzowski</dc:creator>
		
		<category><![CDATA[case studies]]></category>

		<category><![CDATA[game improvement]]></category>

		<guid isPermaLink="false">http://anawiki.com/sellmoregames/?p=94</guid>
		<description><![CDATA[



Photo by: Simon Davison



Or do you develop games that you want to play? I know a lot of indies takes the latter aproach. I do (or actually did). We hope that games that we want to play and develop are also the games that sell. And once those games are done and hit the market [...]<script type="text/javascript">SHARETHIS.addEntry({ title: "Do you develop games that sell or&#8230;", url: "http://anawiki.com/sellmoregames/2008/08/14/do-you-develop-games-that-sells-or/" });</script>]]></description>
			<content:encoded><![CDATA[<table border="0" align="left">
<tbody>
<tr>
<td align="center"><img title="1m-dollars" src="http://anawiki.com/sellmoregames/wp-content/uploads/2008/08/1m-dollars.jpg" alt="One million dollars" width="206" height="93" /><br />
Photo by: Simon Davison</td>
</tr>
</tbody>
</table>
<p>Or do you develop games that you want to play? I know a lot of indies takes the latter aproach. I do (or actually did). We hope that games that we want to play and develop are also the games that sell. And once those games are done and hit the market we end up disappointed that they dind&#8217;t reach the top 10 charts.</p>
<p>Do you want an example? Here&#8217;s one: Runes of Avalon 2. This is one of my games that is highly rated by reviewers and developers. It&#8217;s chellenging, forces you to use your brain, has a lot of particles&#8230; all the stuff that developers love. But what masses think? It was just a #32 on the top 100 chart at Big Fish Games. (but there are still customers that love my game though I don&#8217;t know how to reach them without losing money).</p>
<p>So if you want to sell more games, then make games that sell. Russell Carroll made a great post on Indie Gamer Forums and here&#8217;s a quote for you:</p>
<p><span id="more-94"></span></p>
<blockquote><p>I think there are two separate issues in the article presented as one.<br />
1 - It&#8217;s more difficult to make money on casual games<br />
2 - It&#8217;s more difficult to make money on games with &#8216;New kinds of game play&#8217;</p>
<p>I think 1 is true to a point, but not for the reasons mentioned.<br />
I disagree with 2 as well, but just because I think it&#8217;s always been next to impossible to have experimental game play and make money at the same time. Most experiments fail, it&#8217;s part of life.</p>
<p>Some misconceptions that despite saying the same thing over and over again, no-one seems to listen to.</p>
<p>- The portals launch a wide variety of game types.<br />
(For 2006-2007 on Reflexive for example, HO, Match-3 and Click Management accounted for 28% of the new games, meaning 72% were something else. HOWEVER, 40% of the revenue came from those game types and 58% of our Revenue growth came from those game types. If you do the math it means you did better making one of those games than anything else&#8230;taken as an aggregate it was safer&#8230;but in that same aggregate you see MOST of the games on the portals didn&#8217;t fit into that group).</p>
<p>- The portals launch a wide variety of game types.(not a typo)<br />
Take a look at BFG last month and you&#8217;ll find everything from crazy indie game Bloom Busters to platformer Turtix 2 to quirky sports title Elf Bowling to a few &#8216;different&#8217; puzzle games: World Mosaics (picross) &amp; Space Journey. On Reflexive for the last month we had games like Starscape, Laser Dolphin, Oval Office &amp; Depths of Peril (mac). The issue isn&#8217;t variety in catalog. The issue is that most of that variety isn&#8217;t selling well. However, I state again, that &#8216;original&#8217; doesn&#8217;t usually sell well. Original needs friends and word-of-mouth and can become huge mega-hits, but typically it&#8217;s ignored because it is original. Perhaps the portals are the cause for that (though this goes beyond just the casual games industry). I can&#8217;t speak for other portals, but for Reflexive&#8217;s part we work hard to get original content&#8230;and are sad when it doesn&#8217;t sell. I too believe it will come back to bite the industry in the behind, but so far our approach of diversifying hasn&#8217;t shown that it is grabbing a different customer. Despite our best intent and wishes. Still we continue to carry original because we like it .</p>
<p>So that said, I do agree that it is getting harder, in some ways, to make money. Some of that is self-induced as we narrowly define what the casual market is. If you define the casual market as the portals, then you have to know what type of customers you have on the portals. If you want to make a game for those customers (again assuming you understand them, which many people don&#8217;t), you have a great audience who is ready to buy!</p>
<p>If you don&#8217;t want to make games for that customer type (the portal customer type), you will sell a few copies, maybe even the 3k Lloyd suggests, but you will have a harder time making money. Think of it as trying to sell helicopters or bicycles at a car dealership. Some people will be intrigued and buy one, but that isn&#8217;t why the person went to the car dealership. They went for a car. If you try to sell a car at a car dealership, you&#8217;ll see higher sales.</p>
<p>That doesn&#8217;t mean the sky is falling or that it&#8217;s good to hate on casual games because they are successfully selling and those same customers don&#8217;t want to buy your games.</p>
<p>It just means you need to decide what you are doing and do it. It means the casual portals might not have your customer and you need to find them or make games for customers who have already been found. You can be successful doing a lot of things, but that doesn&#8217;t mean everything you want to do can be successful.</p>
<p>Many here have mentioned going for a different market. I think there is some sense to that, though I don&#8217;t envy the journey, it&#8217;s by no means as easy, in my mind, as going after a known audience.</p></blockquote>
<p>Keep that in mind just in case you want to make a living developing games. I do.</p>
<div class="aizattos_related_posts"><span class="aizattos_related_posts_header" >Related Posts</span><ul><li><span class="aizattos_related_posts_title"><a href="http://anawiki.com/sellmoregames/2007/11/22/achievements-are-unlocking-higher-sales/" rel="bookmark" title="Permanent Link: Achievements Are Unlocking Higher Sales" >Achievements Are Unlocking Higher Sales</a></span><div class="aizattos_related_posts_excerpt">Here's another great study from EEDAR:
After examining 4,615 achievements incorporated in 124 retail...</div></li><li><span class="aizattos_related_posts_title"><a href="http://anawiki.com/sellmoregames/2007/10/07/hello-world/" rel="bookmark" title="Permanent Link: Hello world!" >Hello world!</a></span><div class="aizattos_related_posts_excerpt">My name is Roman Budzowski and I am CEO of ANAWIKI GAMES. ANAWIKI is a casual game development compa...</div></li><li><span class="aizattos_related_posts_title"><a href="http://anawiki.com/sellmoregames/2007/11/20/games-with-downloadable-content-sell-114-more/" rel="bookmark" title="Permanent Link: Games with Downloadable Content Sell 114% More" >Games with Downloadable Content Sell 114% More</a></span><div class="aizattos_related_posts_excerpt">Does your game have downloadable content? Can your customers make new content for your game?
Games w...</div></li><li><span class="aizattos_related_posts_title"><a href="http://anawiki.com/sellmoregames/2007/11/18/double-your-game-development-budget-with-ue-funds/" rel="bookmark" title="Permanent Link: Double your game development budget with UE Funds" >Double your game development budget with UE Funds</a></span></li><li><span class="aizattos_related_posts_title"><a href="http://anawiki.com/sellmoregames/2007/10/17/how-to-make-10000-a-month-from-selling-games/" rel="bookmark" title="Permanent Link: How to make $10.000 a month from selling games?" >How to make $10.000 a month from selling games?</a></span></li></ul></div><p><a href="http://sharethis.com/item?&wp=2.5.1&amp;publisher=&amp;title=Do+you+develop+games+that+sell+or%26%238230%3B&amp;url=http%3A%2F%2Fanawiki.com%2Fsellmoregames%2F2008%2F08%2F14%2Fdo-you-develop-games-that-sells-or%2F">ShareThis</a></p>]]></content:encoded>
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		<title>Lucky 8? Pony World Deluxe in the iWin&#8217;s top 10 chart.</title>
		<link>http://anawiki.com/sellmoregames/2008/07/21/lucky-8-pony-world-deluxe-in-the-iwins-top-10-chart/</link>
		<comments>http://anawiki.com/sellmoregames/2008/07/21/lucky-8-pony-world-deluxe-in-the-iwins-top-10-chart/#comments</comments>
		<pubDate>Mon, 21 Jul 2008 12:26:34 +0000</pubDate>
		<dc:creator>Roman Budzowski</dc:creator>
		
		<category><![CDATA[case studies]]></category>

		<category><![CDATA[portals]]></category>

		<guid isPermaLink="false">http://anawiki.com/sellmoregames/?p=92</guid>
		<description><![CDATA[Life is strange. When I least expected it, it happend. It did not happen with Tom&#8217;s Hen House. It did not happen with Runes of Avalon, though I was sooo sure it will make it (and not only I). It didn&#8217;t happen with Runes of Avalon 2, though I didn&#8217;t hope for it.
And now, Pony [...]<script type="text/javascript">SHARETHIS.addEntry({ title: "Lucky 8? Pony World Deluxe in the iWin&#8217;s top 10 chart.", url: "http://anawiki.com/sellmoregames/2008/07/21/lucky-8-pony-world-deluxe-in-the-iwins-top-10-chart/" });</script>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.anawiki.com/game/pony-world"><img title="iwin-top10" src="http://anawiki.com/sellmoregames/wp-content/uploads/2008/07/iwin-top10.png" alt="iWin top 10 - Pony World at #8" hspace="8" width="231" height="241" align="left" /></a>Life is strange. When I least expected it, it happend. It did not happen with Tom&#8217;s Hen House. It did not happen with <a href="http://www.anawiki.com/game_runesofavalon.php">Runes of Avalon</a>, though I was sooo sure it will make it (and not only I). It didn&#8217;t happen with <a href="http://www.anawiki.com/game/runes-of-avalon-2">Runes of Avalon 2</a>, though I didn&#8217;t hope for it.</p>
<p>And now, <strong>Pony World Deluxe made it</strong>. On the first day after release.</p>
<p>It&#8217;s a great feeling to see your game in the top charts. A lot of portals is skeptical about Pony World performance due to choosen theme. Hopefully when they see how our game sells on iWin they will be much less skeptical.</p>
<p><strong>UPDATE: It&#8217;s #5 today :) </strong></p>
<div class="aizattos_related_posts"><span class="aizattos_related_posts_header" >Related Posts</span><ul><li><span class="aizattos_related_posts_title"><a href="http://anawiki.com/sellmoregames/2008/06/20/match-3-still-alive/" rel="bookmark" title="Permanent Link: Match-3 still alive?" >Match-3 still alive?</a></span><div class="aizattos_related_posts_excerpt">I was checking Runes of Avalon 2 performance on Big Fish Games yesterday (well, not good at all) and...</div></li><li><span class="aizattos_related_posts_title"><a href="http://anawiki.com/sellmoregames/2008/03/14/be-ready-to-be-picked-by-apple-stuff/" rel="bookmark" title="Permanent Link: Be ready to be picked by Apple Stuff" >Be ready to be picked by Apple Stuff</a></span><div class="aizattos_related_posts_excerpt">I am sure you've heard the 5th Symphony of Beethoven: taa-taa-taa-taammm. The initial motif of the s...</div></li><li><span class="aizattos_related_posts_title"><a href="http://anawiki.com/sellmoregames/2008/03/12/im-still-alive/" rel="bookmark" title="Permanent Link: I&#8217;m still alive" >I&#8217;m still alive</a></span><div class="aizattos_related_posts_excerpt">It's been a month since my last post. Some could think that I dropped the idea of blogging... and I ...</div></li><li><span class="aizattos_related_posts_title"><a href="http://anawiki.com/sellmoregames/2008/02/01/anawiki-games-2008-resolutions/" rel="bookmark" title="Permanent Link: Anawiki Games 2008 resolutions" >Anawiki Games 2008 resolutions</a></span></li><li><span class="aizattos_related_posts_title"><a href="http://anawiki.com/sellmoregames/2008/04/22/first-week-at-bfg/" rel="bookmark" title="Permanent Link: First week at BFG" >First week at BFG</a></span></li></ul></div><p><a href="http://sharethis.com/item?&wp=2.5.1&amp;publisher=&amp;title=Lucky+8%3F+Pony+World+Deluxe+in+the+iWin%26%238217%3Bs+top+10+chart.&amp;url=http%3A%2F%2Fanawiki.com%2Fsellmoregames%2F2008%2F07%2F21%2Flucky-8-pony-world-deluxe-in-the-iwins-top-10-chart%2F">ShareThis</a></p>]]></content:encoded>
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		<title>Can gameplay video increase your downloads?</title>
		<link>http://anawiki.com/sellmoregames/2008/07/04/can-gameplay-video-increase-your-downloads/</link>
		<comments>http://anawiki.com/sellmoregames/2008/07/04/can-gameplay-video-increase-your-downloads/#comments</comments>
		<pubDate>Fri, 04 Jul 2008 16:28:04 +0000</pubDate>
		<dc:creator>Roman Budzowski</dc:creator>
		
		<category><![CDATA[case studies]]></category>

		<category><![CDATA[google website optimizer]]></category>

		<category><![CDATA[site improvement]]></category>

		<guid isPermaLink="false">http://anawiki.com/sellmoregames/?p=90</guid>
		<description><![CDATA[From all the portals I know only Big Fish Games adds gameplay videos to every game. Reflexive does it from time to time. There must be a reason most portals don&#8217;t bother with it.
But I am not a portal and I want to check my chances. I want to know if and how it will [...]<script type="text/javascript">SHARETHIS.addEntry({ title: "Can gameplay video increase your downloads?", url: "http://anawiki.com/sellmoregames/2008/07/04/can-gameplay-video-increase-your-downloads/" });</script>]]></description>
			<content:encoded><![CDATA[<p>From all the portals I know only Big Fish Games adds gameplay videos to every game. Reflexive does it from time to time. There must be a reason most portals don&#8217;t bother with it.</p>
<p>But I am not a portal and I want to check my chances. I want to know if and how it will affect my downloads. I can&#8217;t create videos for every game, but I already have one for Runes of Avalon 2 (please don&#8217;t check out the game site just to see it so you don&#8217;t screw up the test). To be honest, I was initially very skeptical about it. I thought: once they saw the video they might have another reason to not download the game, since they already know what&#8217;s inside. Fortunately, it looks like it&#8217;s the other way.</p>
<p>I&#8217;ve set up Google Website Optimizer experiment a while ago and here are preliminary results.</p>
<p><a href="http://anawiki.com/sellmoregames/wp-content/uploads/2008/07/trailer-experiment.png" target="_blank"><img class="alignnone size-full wp-image-91" title="trailer-experiment" src="http://anawiki.com/sellmoregames/wp-content/uploads/2008/07/trailer-experiment.png" border="0" alt="Gameplay Video affecting downlaods experiment" width="500" height="70" /></a><br />
(click to enlarge)</p>
<p>It&#8217;s to early to give final statements, but if in the end improvement will be in that range it will be really worth it. When your marketing budget is small and every download counts then it may be the one thing that will let your ads break even.</p>
<div class="aizattos_related_posts"><span class="aizattos_related_posts_header" >Related Posts</span><ul><li><span class="aizattos_related_posts_title"><a href="http://anawiki.com/sellmoregames/2008/08/26/advertising-is-it-a-waste-of-money/" rel="bookmark" title="Permanent Link: Advertising - is it a waste of money?" >Advertising - is it a waste of money?</a></span><div class="aizattos_related_posts_excerpt">Last two months has been really busy and I haven't put much attention to advertising. Actually, I ha...</div></li><li><span class="aizattos_related_posts_title"><a href="http://anawiki.com/sellmoregames/2007/10/30/simple-trick-that-can-increase-your-site-cr-by-63/" rel="bookmark" title="Permanent Link: Simple trick that can increase your site CR by 63%" >Simple trick that can increase your site CR by 63%</a></span><div class="aizattos_related_posts_excerpt">Few weeks ago, Nedzad Orman complained about his site CRd2p (www.yupgames.com). It was at a very low...</div></li><li><span class="aizattos_related_posts_title"><a href="http://anawiki.com/sellmoregames/2008/02/07/top-3-reasons-to-work-with-publishers/" rel="bookmark" title="Permanent Link: Top 3 reasons to work with publishers" >Top 3 reasons to work with publishers</a></span><div class="aizattos_related_posts_excerpt">Even if you are indie, you may consider working with a publisher to bring your next game to life. Th...</div></li><li><span class="aizattos_related_posts_title"><a href="http://anawiki.com/sellmoregames/2008/03/14/be-ready-to-be-picked-by-apple-stuff/" rel="bookmark" title="Permanent Link: Be ready to be picked by Apple Stuff" >Be ready to be picked by Apple Stuff</a></span></li><li><span class="aizattos_related_posts_title"><a href="http://anawiki.com/sellmoregames/2007/11/06/setting-up-goals-in-google-analytics/" rel="bookmark" title="Permanent Link: Setting up goals in Google Analytics" >Setting up goals in Google Analytics</a></span></li></ul></div><p><a href="http://sharethis.com/item?&wp=2.5.1&amp;publisher=&amp;title=Can+gameplay+video+increase+your+downloads%3F&amp;url=http%3A%2F%2Fanawiki.com%2Fsellmoregames%2F2008%2F07%2F04%2Fcan-gameplay-video-increase-your-downloads%2F">ShareThis</a></p>]]></content:encoded>
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		<title>Portals at War - should we start to worry?</title>
		<link>http://anawiki.com/sellmoregames/2008/06/30/portals-at-war-should-we-start-to-worry/</link>
		<comments>http://anawiki.com/sellmoregames/2008/06/30/portals-at-war-should-we-start-to-worry/#comments</comments>
		<pubDate>Mon, 30 Jun 2008 10:36:43 +0000</pubDate>
		<dc:creator>Roman Budzowski</dc:creator>
		
		<category><![CDATA[general]]></category>

		<category><![CDATA[portals]]></category>

		<category><![CDATA[publishing]]></category>

		<category><![CDATA[sales channels]]></category>

		<guid isPermaLink="false">http://anawiki.com/sellmoregames/?p=87</guid>
		<description><![CDATA[How to shoot yourself in the foot?! No, I&#8217;m not talking about us, developers. I&#8217;m talking about portals. It looks like we are going to face another war between the key players in the casual game market. And it starts to look like some portals want to become evil.
Market review
Big Fish Games is one of [...]<script type="text/javascript">SHARETHIS.addEntry({ title: "Portals at War - should we start to worry?", url: "http://anawiki.com/sellmoregames/2008/06/30/portals-at-war-should-we-start-to-worry/" });</script>]]></description>
			<content:encoded><![CDATA[<p>How to shoot yourself in the foot?! No, I&#8217;m not talking about us, developers. I&#8217;m talking about portals. It looks like we are going to face another war between the key players in the casual game market. And it starts to look like some portals want to become evil.</p>
<h1>Market review</h1>
<p><img class="alignright size-full wp-image-88" title="exclusives at Big Fish Games" src="http://anawiki.com/sellmoregames/wp-content/uploads/2008/06/exclusives1.jpg" alt="Exclusives at Big Fish Games" hspace="9" width="202" height="268" align="right" />Big Fish Games is one of the biggest, if not the biggest casual game portal. It&#8217;s one of my favorite portals. It&#8217;s easy to navigate, delivers wide variety of games, is great to work with and very responsive. They&#8217;re not afraid to risk the launch of new genres or not so casual games. There&#8217;s just one problem with BFG - their game club which offers games at discounted price of as low as $6.99. But is it really a problem?</p>
<p>It looks like other players in the market starts to think so. What&#8217;s more, Big Fish Games is very successful at getting exclusive deals, mostly short-period. And that&#8217;s another thing that bothers other players. Some portals start to send threats to developers - if you give even short-time exclusive to BFG we won&#8217;t launch your game. You can read more about it at <strong><a href="http://codeminion.com/blogs/maciek/2008/06/the-good-big-bad-fish-exclusive-games/">The good BIG bad FISH exclusive GAMES…</a></strong> in Maciek&#8217;s blog. Initially I was very upset about it. But let&#8217;s take a closer look at possible scenarios.</p>
<h1>The end of exclusive deals?</h1>
<p><span id="more-87"></span></p>
<p>If developers take seriously threats of all other portals then Big Fish Games will not have as many exclusives as it has now. Will it help us get more sales? I doubt - other portals will sell your game as they do now, without any extra promotion, and Big Fish Games will not give your game marketing push that would help you sell more games. Will other portals earn more dollars for you if you don&#8217;t give an exclusive to BFG? Will be offset possible earning from exclusive deal?</p>
<p>But are exclusive deals really a problem for other portals? Do you know how hard it is to launch your game simultaneously on all portals? Do you know how long it takes for portals to accept or reject your game? When I was launching Runes of Avalon 2 guess who was the first to accept my game? Yes, Big Fish Games and&#8230; Oberon. The problem with Oberon is that we stuck in the negotiation of distribution deal (I just can&#8217;t accept payments after 60 days of receiving money). Who launched the game first? Big Fish Games! Followed immediately by Reflexive. Two month later no other portal launched the game yet and some have all the materials needed to do so.</p>
<p>So guys, why are you afraid of those exclusives? You can&#8217;t launch games soon enough to compete with Big Fish Games anyway. You say that developers should launch first at portals that sell at full price. Don&#8217;t blame us - we usually contact each portal at the same time. That&#8217;s your fault that you can&#8217;t launch our game soon enough.</p>
<h1>Or the end of other portals?</h1>
<p>Let&#8217;s say Big Fish Games takes it seriously and to offset possible loss of sales at other portals will give us (developers) a little bit better terms. We don&#8217;t get our games on other portals, but get stronger marketing push at BFG.</p>
<p>And now comes interesting part - BFG offers exclusives to all top selling games. So ask yourself, smart guy in charge of the portal ABC, what games are you going to launch? All top sellers are already taken! So-so performers? Is it going to help your portal compete with Big Fish Games? I strongly doubt it.</p>
<p>Do you think I will cry that my game is not published at smaller portals? Those that according to my publisher reports sell less than 50 copies in the initial month? I will not.</p>
<h1>Find a better solution!</h1>
<p>If you want to compete with Big Fish Games you better offer better service to game developers. Don&#8217;t have them wait 3 weeks for a reply. Provide us better sales. Give players (customers) a reason to pay premium. Do you read game forums, review sites at all? I doubt, because you would not come up with such a stupid strategy if you do. If a game is good, most people comment it: &#8220;I can&#8217;t wait until it launches at BFG so I can get it via my game club&#8221;. If someone is already a member of BFG game club will most probably not buy from others.</p>
<p>We already face a huge risk developing our games at our own cost. We don&#8217;t want to take part in wars between portals.</p>
<p>Don&#8217;t be evil, be smart. Read <a href="http://sethgodin.typepad.com/">Seth Godin</a>, maybe this will help you find strategy that works instead of strategy that is going to hurt your business.</p>
<p>For us developers it is just one more argument to build our own strong direct sales channel. That&#8217;s the thing you can count on. It takes time, but time will pass anyway.</p>
<p><strong>To higher sales!</strong></p>
<div class="aizattos_related_posts"><span class="aizattos_related_posts_header" >Related Posts</span><ul><li><span class="aizattos_related_posts_title"><a href="http://anawiki.com/sellmoregames/2008/04/29/reflexive-portal-e-commerce-and-drm-provider/" rel="bookmark" title="Permanent Link: Reflexive - portal, e-commerce and DRM provider" >Reflexive - portal, e-commerce and DRM provider</a></span><div class="aizattos_related_posts_excerpt">If I would have to name developer friendly portals, Reflexive would be on one of the top positions. ...</div></li><li><span class="aizattos_related_posts_title"><a href="http://anawiki.com/sellmoregames/2008/05/09/2-great-replies-from-portals/" rel="bookmark" title="Permanent Link: 2 great replies from portals" >2 great replies from portals</a></span><div class="aizattos_related_posts_excerpt">Making the game is difficult, getting it on portals is even more difficult. Just look at two replies...</div></li><li><span class="aizattos_related_posts_title"><a href="http://anawiki.com/sellmoregames/2007/10/07/hello-world/" rel="bookmark" title="Permanent Link: Hello world!" >Hello world!</a></span><div class="aizattos_related_posts_excerpt">My name is Roman Budzowski and I am CEO of ANAWIKI GAMES. ANAWIKI is a casual game development compa...</div></li><li><span class="aizattos_related_posts_title"><a href="http://anawiki.com/sellmoregames/2008/01/30/increase-your-website-credibility-with-google-maps/" rel="bookmark" title="Permanent Link: Increase your website credibility with Google Maps" >Increase your website credibility with Google Maps</a></span></li><li><span class="aizattos_related_posts_title"><a href="http://anawiki.com/sellmoregames/2008/07/04/can-gameplay-video-increase-your-downloads/" rel="bookmark" title="Permanent Link: Can gameplay video increase your downloads?" >Can gameplay video increase your downloads?</a></span></li></ul></div><p><a href="http://sharethis.com/item?&wp=2.5.1&amp;publisher=&amp;title=Portals+at+War+-+should+we+start+to+worry%3F&amp;url=http%3A%2F%2Fanawiki.com%2Fsellmoregames%2F2008%2F06%2F30%2Fportals-at-war-should-we-start-to-worry%2F">ShareThis</a></p>]]></content:encoded>
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		<title>Is it worth localizing casual games?</title>
		<link>http://anawiki.com/sellmoregames/2008/06/26/is-it-worth-localizing-casual-games/</link>
		<comments>http://anawiki.com/sellmoregames/2008/06/26/is-it-worth-localizing-casual-games/#comments</comments>
		<pubDate>Thu, 26 Jun 2008 09:06:16 +0000</pubDate>
		<dc:creator>Roman Budzowski</dc:creator>
		
		<category><![CDATA[portals]]></category>

		<category><![CDATA[publishing]]></category>

		<category><![CDATA[sales channels]]></category>

		<guid isPermaLink="false">http://anawiki.com/sellmoregames/?p=84</guid>
		<description><![CDATA[Gaming industry is global. That&#8217;s why we create games in English. To maximize the chance that the person that plays your game will understand it. But just because people can undrestand what your game is &#8220;saying&#8221; doesn&#8217;t mean they wouldn&#8217;t prefer to play it in their&#8217;s native language.
If you haven&#8217;t already localized your games, then [...]<script type="text/javascript">SHARETHIS.addEntry({ title: "Is it worth localizing casual games?", url: "http://anawiki.com/sellmoregames/2008/06/26/is-it-worth-localizing-casual-games/" });</script>]]></description>
			<content:encoded><![CDATA[<p><a href="http://anawiki.com/sellmoregames/wp-content/uploads/2008/06/bfg-de-top-10s.png"><img class="alignleft size-full wp-image-85" title="bfg-de-top-10s" src="http://anawiki.com/sellmoregames/wp-content/uploads/2008/06/bfg-de-top-10s.png" alt="Runes of Avalon 2 in top 10" width="130" height="607" /></a>Gaming industry is global. That&#8217;s why we create games in English. To maximize the chance that the person that plays your game will understand it. But just because people can undrestand what your game is &#8220;saying&#8221; doesn&#8217;t mean they wouldn&#8217;t prefer to play it in their&#8217;s native language.</p>
<p>If you haven&#8217;t already localized your games, then start doing it now. While we still get most of our sales from English speaking territories, it looks like German, French and Spanish speaking territories can earn you a few more bucks. The good thing is that Big Fish Games will help you translate your game into German, French, Spanish and Japan (for free, but it&#8217;s up to them to decide whether they&#8217;ll do it or not). Casual games are not text heavy so it shouldn&#8217;t be that hard to get your game translated.</p>
<p>Those markets are not soo crowded so it is much easier to stand out and get into the Top 100 or even Top 10 charts. Runes of Avalon 2 launched on June 9, 2008 on BigFishGames.de and made much bigger impact on the site than it had on global BFG website. Some say they like match-3 games in Germany, but my guess is that it is smaller market and new games due to the spike of sales during launch have it easier to get high positions. Runes of Avalon 2 got into Top 10 and reached position #9, while on BFG.com it has reached &#8220;just&#8221; #32.</p>
<p>Another good thing about European versions of your game is that those games are sold to game club members for 5.99 EUR which converts to a little bit more than 9 USD (instead of 6.99 USD) so actually you&#8217;re earning 30% more. Most probably you would not be able to get into those markets on your own (do you have a dedicated website for each language?) so it doesn&#8217;t hurt your own direct sales.</p>
<p>I don&#8217;t know yet how much you can earn on those language versions, but I am sure it&#8217;s less than you can earn on English version (global vs local market). Still, it&#8217;s worth getting those extra bucks.</p>
<p>Another good thing is that once you get translated version of your game it can be much easier for you to get a retail publisher for that market.</p>
<div class="aizattos_related_posts"><span class="aizattos_related_posts_header" >Related Posts</span><ul><li><span class="aizattos_related_posts_title"><a href="http://anawiki.com/sellmoregames/2008/10/21/reflexive-acquired-by-amazoncom/" rel="bookmark" title="Permanent Link: Reflexive acquired by Amazon.com" >Reflexive acquired by Amazon.com</a></span><div class="aizattos_related_posts_excerpt">It was announced today. I am quite surprised, but I think it's good for casual game business. Amazon...</div></li><li><span class="aizattos_related_posts_title"><a href="http://anawiki.com/sellmoregames/2008/02/15/top-3-reasons-to-not-work-with-publishers/" rel="bookmark" title="Permanent Link: Top 3 reasons to NOT work with publishers" >Top 3 reasons to NOT work with publishers</a></span><div class="aizattos_related_posts_excerpt">So I already told you  why it is good to work with publishers. Unfortunately working with publishers...</div></li><li><span class="aizattos_related_posts_title"><a href="http://anawiki.com/sellmoregames/2008/08/14/do-you-develop-games-that-sells-or/" rel="bookmark" title="Permanent Link: Do you develop games that sell or&#8230;" >Do you develop games that sell or&#8230;</a></span><div class="aizattos_related_posts_excerpt">



Photo by: Simon Davison


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		<title>Match-3 still alive?</title>
		<link>http://anawiki.com/sellmoregames/2008/06/20/match-3-still-alive/</link>
		<comments>http://anawiki.com/sellmoregames/2008/06/20/match-3-still-alive/#comments</comments>
		<pubDate>Fri, 20 Jun 2008 09:58:31 +0000</pubDate>
		<dc:creator>Roman Budzowski</dc:creator>
		
		<category><![CDATA[case studies]]></category>

		<category><![CDATA[portals]]></category>

		<guid isPermaLink="false">http://anawiki.com/sellmoregames/?p=83</guid>
		<description><![CDATA[I was checking Runes of Avalon 2 performance on Big Fish Games yesterday (well, not good at all) and was very surprised by what I saw in the top-10 list.
First of all, I stopped checking the TOP 100 chart becausemy games are no longer there and I don&#8217;t think it&#8217;s going to change until I [...]<script type="text/javascript">SHARETHIS.addEntry({ title: "Match-3 still alive?", url: "http://anawiki.com/sellmoregames/2008/06/20/match-3-still-alive/" });</script>]]></description>
			<content:encoded><![CDATA[<p>I was checking <a href="http://www.anawiki.com/game/runes-of-avalon-2">Runes of Avalon 2</a> performance on Big Fish Games yesterday (well, not good at all) and was very surprised by what I saw in the top-10 list.</p>
<p>First of all, I stopped checking the TOP 100 chart becausemy games are no longer there and I don&#8217;t think it&#8217;s going to change until I release Pony World Deluxe. I went straight to match-3 chart and saw a new game - FISHDOM on #1 place.</p>
<p>Well, #1 in match-3 genre is not something amazing, but breaking into TOP 10 is (#8 on June 19th). It&#8217;s even more amazing because FISHDOM is not BFG exclusive and because it was done within one day of launch of the game.</p>
<p>What is FISHDOM? It&#8217;s a classic match-3 game. It&#8217;s well polished and it has a little META game - you can build a tank and put in fishes. I would say it&#8217;s a straight Big Kahuna Reef rip off.</p>
<p>Which only proves that casual players don&#8217;t like too much innovation.</p>
<div class="aizattos_related_posts"><span class="aizattos_related_posts_header" >Related Posts</span><ul><li><span class="aizattos_related_posts_title"><a href="http://anawiki.com/sellmoregames/2008/03/12/im-still-alive/" rel="bookmark" title="Permanent Link: I&#8217;m still alive" >I&#8217;m still alive</a></span><div class="aizattos_related_posts_excerpt">It's been a month since my last post. Some could think that I dropped the idea of blogging... and I ...</div></li><li><span class="aizattos_related_posts_title"><a href="http://anawiki.com/sellmoregames/2008/04/22/first-week-at-bfg/" rel="bookmark" title="Permanent Link: First week at BFG" >First week at BFG</a></span><div class="aizattos_related_posts_excerpt">This was very interesting week for me. I could watch closely release of two games that I cared about...</div></li><li><span class="aizattos_related_posts_title"><a href="http://anawiki.com/sellmoregames/2008/05/10/runes-of-avalon-2-at-bfg-three-weeks-after-release/" rel="bookmark" title="Permanent Link: Runes of Avalon 2 at BFG - three weeks after release" >Runes of Avalon 2 at BFG - three weeks after release</a></span><div class="aizattos_related_posts_excerpt">Three weeks after the launch I can say a little bit more about Runes of Avalon 2 performance, as wel...</div></li><li><span class="aizattos_related_posts_title"><a href="http://anawiki.com/sellmoregames/2007/11/06/setting-up-goals-in-google-analytics/" rel="bookmark" title="Permanent Link: Setting up goals in Google Analytics" >Setting up goals in Google Analytics</a></span></li><li><span class="aizattos_related_posts_title"><a href="http://anawiki.com/sellmoregames/2008/04/21/how-hot-is-your-game-genre/" rel="bookmark" title="Permanent Link: How hot is your game genre?" >How hot is your game genre?</a></span></li></ul></div><p><a href="http://sharethis.com/item?&wp=2.5.1&amp;publisher=&amp;title=Match-3+still+alive%3F&amp;url=http%3A%2F%2Fanawiki.com%2Fsellmoregames%2F2008%2F06%2F20%2Fmatch-3-still-alive%2F">ShareThis</a></p>]]></content:encoded>
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		<title>Runes of Avalon 2 at BFG - three weeks after release</title>
		<link>http://anawiki.com/sellmoregames/2008/05/10/runes-of-avalon-2-at-bfg-three-weeks-after-release/</link>
		<comments>http://anawiki.com/sellmoregames/2008/05/10/runes-of-avalon-2-at-bfg-three-weeks-after-release/#comments</comments>
		<pubDate>Sat, 10 May 2008 08:41:49 +0000</pubDate>
		<dc:creator>Roman Budzowski</dc:creator>
		
		<category><![CDATA[case studies]]></category>

		<category><![CDATA[portals]]></category>

		<guid isPermaLink="false">http://anawiki.com/sellmoregames/2008/05/10/runes-of-avalon-2-at-bfg-three-weeks-after-release/</guid>
		<description><![CDATA[Three weeks after the launch I can say a little bit more about Runes of Avalon 2 performance, as well as Stoneloops! of Jurassica performance on the Big Fish Games top 100 chart. Both games for most of the time have been climbing up, but few days ago started to fall on the chart. That&#8217;s [...]<script type="text/javascript">SHARETHIS.addEntry({ title: "Runes of Avalon 2 at BFG - three weeks after release", url: "http://anawiki.com/sellmoregames/2008/05/10/runes-of-avalon-2-at-bfg-three-weeks-after-release/" });</script>]]></description>
			<content:encoded><![CDATA[<p>Three weeks after the launch I can say a little bit more about <strong><a HREF="http://www.anawiki.com/game/runes-of-avalon-2">Runes of Avalon 2</a></strong> performance, as well as Stoneloops! of Jurassica performance on the Big Fish Games top 100 chart. Both games for most of the time have been climbing up, but few days ago started to fall on the chart. That&#8217;s too bad when you prove one of your <a HREF="http://anawiki.com/sellmoregames/2008/04/14/get-in-top-10-or-die/"><strong>not optimistic theories</strong></a> with one of your games. We didn&#8217;t get into top 10, so it looks like our games will fade away. It&#8217;s just a question of time.</p>
<p>It may take a little bit longer for Stoneloops! because it still holds position #2 on marble poppers list, while ROA 2 moved from #2 on match-3 list to #10.</p>
<p><strong>Interesting observations?</strong></p>
<p><span id="more-15"></span>Most of the games that reach the top 100 chart fall down on the list the second day after release.</p>
<p>Popular game icon - It doesn&#8217;t matter how high your game will get on the list unless it does it quick. If it doesn&#8217;t get into top 35 next day after release it will never get it.</p>
<p>If you are not so sure about your game sales potential (read - it is not time management or hidden object) better contact all portals simultaneously. Otherwise you risk that other portals will not even play your game - <strong><a HREF="http://anawiki.com/sellmoregames/2008/05/09/2-great-replies-from-portals/">they will just look at the Big Fish Games top100 chart</a></strong> and if it doesn&#8217;t do well they pass on it. Maciej from Codeminion has written great post about it.</p>
<p>Here is a day by day graph of both games performance on the top 100 chart:</p>
<p><img ALT="chart 3 weeks at Big Fish Games" SRC="http://anawiki.com/sellmoregames/wp-content/uploads/2008/05/wykres-3w-bfg.png" /></p>
<p>In the last few days Stoneloops! kept higher position than Runes of Avalon 2. In the short run it is better to be a match-3 game, but in the long run it may be better to keep #2 position in marble poppers than #10 or lower in match-3 games.</p>
<p>Well, Runes of Avalon 2 had it&#8217;s days of glory&#8230; or actually one day ;-) It reached position #2 in match-3 genre. And it was so close to become #1. Hidden Wonders kept falling down, Runes 2 kept climbing up, but then Treasures of the Ancient Cavern have been released and outperformed our game. Too bad for us.</p>
<p><img ALT="Runes of Avalon 2 top match-3 games position #2" SRC="http://anawiki.com/sellmoregames/wp-content/uploads/2008/05/runy-na-2-w-match-3.png" /></p>
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