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	<title>Sell More Games</title>
	<atom:link href="http://anawiki.com/sellmoregames/feed/" rel="self" type="application/rss+xml" />
	<link>http://anawiki.com/sellmoregames</link>
	<description>Knowledge based on experience. e-Commerce tips for game developers.</description>
	<pubDate>Thu, 21 Jan 2010 10:48:55 +0000</pubDate>
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		<title>Games are too cheap, that&#8217;s why we invented Collectors Edition</title>
		<link>http://anawiki.com/sellmoregames/2010/01/20/games-are-too-cheap-thats-why-we-invented-collectors-edition/</link>
		<comments>http://anawiki.com/sellmoregames/2010/01/20/games-are-too-cheap-thats-why-we-invented-collectors-edition/#comments</comments>
		<pubDate>Wed, 20 Jan 2010 12:00:49 +0000</pubDate>
		<dc:creator>Roman Budzowski</dc:creator>
		
		<category><![CDATA[case studies]]></category>

		<category><![CDATA[portals]]></category>

		<category><![CDATA[publishing]]></category>

		<category><![CDATA[sales channels]]></category>

		<guid isPermaLink="false">http://anawiki.com/sellmoregames/?p=207</guid>
		<description><![CDATA[Price wars dropped the price of casual games from $19.99 to $6.99. It happened fast and didn&#8217;t leave us much time to accommodate. Now new problem arises. Prices are still low, but development budgets are getting bigger and bigger. Folks at Big Fish Games have realized that $6.99 games can not support development budgets of [...]]]></description>
			<content:encoded><![CDATA[<p>Price wars dropped the price of casual games from $19.99 to $6.99. It happened fast and didn&#8217;t leave us much time to accommodate. Now new problem arises. Prices are still low, but development budgets are getting bigger and bigger. Folks at Big Fish Games have realized that $6.99 games can not support development budgets of games like Mystery Case Files: Dire Grove and introduced Collectors Edition, packed with few extras and priced at $19.99. Great move. Especially that Dire Grove is not the only game that was released as CE.</p>
<p>Recently I found interesting post on BFG forums. Picman050967 tried to explain why BFG decided to have CE (picman is not just regular forum mod, he is most probably a man from BFG headquaters):</p>
<blockquote><p><strong>Why we offer Collector&#8217;s Editions</strong></p>
<p>The nice thing is that this <strong>is totally optional</strong>, you have a trial version, it <strong>does not count as the New Game </strong>when it is released and <strong>you always get the normal game like before</strong>. Having a collector&#8217;s edition <strong>allows the budgets for future games to almost double</strong>. One of the big benefits is early access. The bonus features are there to reward folks who purchase for early access.</p>
<p>People complain a lot about how short games are lately. This is a way to allow the avid gamers to pay for early access and some extras to increase budgets without hurting those who are on tight budgets. These CE purchasers now help <strong>fund half the budget of future games</strong> so they can be longer and higher quality. Then in turn, the folks that wait for the regular game actually benefit from the larger game budgets paid for by the CE purchasers.</p>
<p>So if you wait for the regular version, that is fine for you, but realize that those buying the <strong>CE are allowing developers to increase their development budgets without going bankrupt!</strong> This game was developed with a budget that assumed the additional revenue from the Collector&#8217;s Edition&#8230;without it, the game would have been shorter or of lower quality to make it for less costs.</p>
<p><strong>If we simply raised prices (like to $7.99), not only would there be a customer revolt, but we would sell proportionally fewer games and thus the developer makes no more money. </strong>Also higher prices would also hit those that are in tough economic times to be able to play less games. While some may not like to wait, this does solve a very real problem for both developers and economically hard hit customers.</p>
<p><strong>So if you can&#8217;t afford it or do not like it you should not buy it, </strong>but you should also respect those who do, as it benefits you!</p>
<p>Just trying to share BFG&#8217;s and developers&#8217; perspectives.</p>
<p>Picman</p></blockquote>
<p>I highlighted most of the interesting sections. You can find the whole discussion at <a href="http://forums.bigfishgames.com/posts/list/74804.page" target="_blank">this link</a>.</p>
<p>I&#8217;d also want to quote a post from govegirl, as she made very interesting points too:</p>
<blockquote><p>I do not know Playponds financial status but I do know that Big Fish is not in danger of going bankrupt and 2 of 3 CE&#8217;s monies are for Big Fish.</p>
<p><strong>What I wonder is this- those that pay $20 for a Collectors Edition- do they still buy the same amount of $6.99 games</strong> or do they forego those games to save up for 1 or 2 more expensive games a month? The importance people are putting on 3 punches indicates to me they buy fewer games for the same result of a free game. <strong>I can see smaller developers games getting even further ignored whilst the already large and successful developers charge extra for their games.</strong></p>
<p><strong>Unless all games launch with a $20 edition first then it cannot be equally fair for all developers. </strong>Those that only charge $6.99 are not getting the money for further development so does that mean they have to continue to develop short and inferior games? It sounds to me unless we pay $20 originally then those developers cannot make better games. It has to apply to everyone - not just the developers who suits them to cry poor.</p></blockquote>
<p>Collectors Editions may be the first step on the road to increase average game price. Some portals sell games on premium price with success. Hopefully we can see the trend of falling game prices reversed.</p>
<div class="aizattos_related_posts"><span class="aizattos_related_posts_header" >Related Posts</span><ul><li><span class="aizattos_related_posts_title"><a href="http://anawiki.com/sellmoregames/2010/01/19/dont-make-cheap-games/" rel="bookmark" title="Permanent Link: Don&#8217;t make cheap games" >Don&#8217;t make cheap games</a></span><div class="aizattos_related_posts_excerpt">In one of my favorite newsletters I read an interview with Bob Cox. It was quite interesting reading...</div></li><li><span class="aizattos_related_posts_title"><a href="http://anawiki.com/sellmoregames/2009/08/13/directors-cut-or-authors-edition/" rel="bookmark" title="Permanent Link: Director&#8217;s cut or&#8230; Author&#8217;s Edition" >Director&#8217;s cut or&#8230; Author&#8217;s Edition</a></span><div class="aizattos_related_posts_excerpt">Have you ever heard of director's cut version of your favorite movie? I'm sure you did. How many dev...</div></li><li><span class="aizattos_related_posts_title"><a href="http://anawiki.com/sellmoregames/2009/08/19/tales-of-monkey-island-a-bit-of-surprise/" rel="bookmark" title="Permanent Link: Tales of Monkey Island - a bit of surprise" >Tales of Monkey Island - a bit of surprise</a></span><div class="aizattos_related_posts_excerpt">Reflexive launched Tales of Monkey Island chapter 1. I couldn't resist to try it. I read nice review...</div></li><li><span class="aizattos_related_posts_title"><a href="http://anawiki.com/sellmoregames/2008/01/30/increase-your-website-credibility-with-google-maps/" rel="bookmark" title="Permanent Link: Increase your website credibility with Google Maps" >Increase your website credibility with Google Maps</a></span></li><li><span class="aizattos_related_posts_title"><a href="http://anawiki.com/sellmoregames/2008/02/08/dont-you-love-windows-vista/" rel="bookmark" title="Permanent Link: Don&#8217;t you love Windows Vista?" >Don&#8217;t you love Windows Vista?</a></span></li></ul></div>]]></content:encoded>
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		</item>
		<item>
		<title>Don&#8217;t make cheap games</title>
		<link>http://anawiki.com/sellmoregames/2010/01/19/dont-make-cheap-games/</link>
		<comments>http://anawiki.com/sellmoregames/2010/01/19/dont-make-cheap-games/#comments</comments>
		<pubDate>Tue, 19 Jan 2010 09:44:45 +0000</pubDate>
		<dc:creator>Roman Budzowski</dc:creator>
		
		<category><![CDATA[general]]></category>

		<guid isPermaLink="false">http://anawiki.com/sellmoregames/?p=205</guid>
		<description><![CDATA[In one of my favorite newsletters I read an interview with Bob Cox. It was quite interesting reading and I found a nice bit I would like to quote here:
I read (I can&#8217;t remember where) that it&#8217;s as hard to sell a pair of shoes as it is to sell something more expensive. The work [...]]]></description>
			<content:encoded><![CDATA[<p>In one of my favorite newsletters I read an interview with Bob Cox. It was quite interesting reading and I found a nice bit I would like to quote here:</p>
<p><em>I read (I can&#8217;t remember where) that it&#8217;s as hard to sell a pair of shoes as it is to sell something more expensive. The work is the same, but the sales commission is much greater.</em></p>
<p>Unfortunately we developers have little influence on the price of our games (except for our own sites). Keep in mind that it is better to make a bit better game to sell it for a bit more than make it look cheap and sell it cheap. Your efforts to market the game will be as hard or harder to promote cheap looking game, but revenues will be much smaller.</p>
<div class="aizattos_related_posts"><span class="aizattos_related_posts_header" >Related Posts</span><ul><li><span class="aizattos_related_posts_title"><a href="http://anawiki.com/sellmoregames/2008/01/30/increase-your-website-credibility-with-google-maps/" rel="bookmark" title="Permanent Link: Increase your website credibility with Google Maps" >Increase your website credibility with Google Maps</a></span><div class="aizattos_related_posts_excerpt">Your website and company credibility is very important. If your website looks cheap, if your custome...</div></li><li><span class="aizattos_related_posts_title"><a href="http://anawiki.com/sellmoregames/2008/08/26/advertising-is-it-a-waste-of-money/" rel="bookmark" title="Permanent Link: Advertising - is it a waste of money?" >Advertising - is it a waste of money?</a></span><div class="aizattos_related_posts_excerpt">Last two months has been really busy and I haven't put much attention to advertising. Actually, I ha...</div></li><li><span class="aizattos_related_posts_title"><a href="http://anawiki.com/sellmoregames/2010/01/20/games-are-too-cheap-thats-why-we-invented-collectors-edition/" rel="bookmark" title="Permanent Link: Games are too cheap, that&#8217;s why we invented Collectors Edition" >Games are too cheap, that&#8217;s why we invented Collectors Edition</a></span><div class="aizattos_related_posts_excerpt">Price wars dropped the price of casual games from $19.99 to $6.99. It happened fast and didn't leave...</div></li><li><span class="aizattos_related_posts_title"><a href="http://anawiki.com/sellmoregames/2009/08/14/the-worst-year-ever/" rel="bookmark" title="Permanent Link: The worst year ever?" >The worst year ever?</a></span></li><li><span class="aizattos_related_posts_title"><a href="http://anawiki.com/sellmoregames/2009/08/18/is-80-minutes-trial-a-new-trend/" rel="bookmark" title="Permanent Link: Is 80 minutes trial a new trend?" >Is 80 minutes trial a new trend?</a></span></li></ul></div>]]></content:encoded>
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		<item>
		<title>How long is BFG Daily Deals queue?</title>
		<link>http://anawiki.com/sellmoregames/2010/01/18/how-long-is-bfg-daily-deals-queue/</link>
		<comments>http://anawiki.com/sellmoregames/2010/01/18/how-long-is-bfg-daily-deals-queue/#comments</comments>
		<pubDate>Mon, 18 Jan 2010 13:38:57 +0000</pubDate>
		<dc:creator>Roman Budzowski</dc:creator>
		
		<category><![CDATA[case studies]]></category>

		<category><![CDATA[sales channels]]></category>

		<guid isPermaLink="false">http://anawiki.com/sellmoregames/?p=203</guid>
		<description><![CDATA[I already know, do you? I asked BFG to add Runes of Avalon 2 to Daily Deals on Dec 18th 2009. I expected that it will take few days to launch it there as I didn&#8217;t thought so many developers wants their games at such low prices. So there are many. Runes of Avalon 2 [...]]]></description>
			<content:encoded><![CDATA[<p>I already know, do you? I asked BFG to add Runes of Avalon 2 to Daily Deals on Dec 18th 2009. I expected that it will take few days to launch it there as I didn&#8217;t thought so many developers wants their games at such low prices. So there are many. Runes of Avalon 2 has been launched today.</p>
<p><em>Just</em> 31 days in the queue.</p>
<p>Feel free to buy it for a bargain price of $2.99 or post reviews and comments on BFG forums.</p>
<p>Just one more day to check out the effect of this deal. Some games seem to do very good, the others not. Just like with launching games for the first time.</p>
<div class="aizattos_related_posts"><span class="aizattos_related_posts_header" >Related Posts</span><ul><li><span class="aizattos_related_posts_title"><a href="http://anawiki.com/sellmoregames/2008/06/30/portals-at-war-should-we-start-to-worry/" rel="bookmark" title="Permanent Link: Portals at War - should we start to worry?" >Portals at War - should we start to worry?</a></span><div class="aizattos_related_posts_excerpt">How to shoot yourself in the foot?! No, I'm not talking about us, developers. I'm talking about port...</div></li><li><span class="aizattos_related_posts_title"><a href="http://anawiki.com/sellmoregames/2007/10/30/simple-trick-that-can-increase-your-site-cr-by-63/" rel="bookmark" title="Permanent Link: Simple trick that can increase your site CR by 63%" >Simple trick that can increase your site CR by 63%</a></span><div class="aizattos_related_posts_excerpt">Few weeks ago, Nedzad Orman complained about his site CRd2p (www.yupgames.com). It was at a very low...</div></li><li><span class="aizattos_related_posts_title"><a href="http://anawiki.com/sellmoregames/2007/10/07/hello-world/" rel="bookmark" title="Permanent Link: Hello world!" >Hello world!</a></span><div class="aizattos_related_posts_excerpt">My name is Roman Budzowski and I am CEO of ANAWIKI GAMES. ANAWIKI is a casual game development compa...</div></li><li><span class="aizattos_related_posts_title"><a href="http://anawiki.com/sellmoregames/2008/04/15/101-site-conversion/" rel="bookmark" title="Permanent Link: 1.01% site conversion" >1.01% site conversion</a></span></li><li><span class="aizattos_related_posts_title"><a href="http://anawiki.com/sellmoregames/2009/02/09/is-it-really-a-price-war/" rel="bookmark" title="Permanent Link: Is it really a price war?" >Is it really a price war?</a></span></li></ul></div>]]></content:encoded>
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		<item>
		<title>In 2010 I will&#8230;</title>
		<link>http://anawiki.com/sellmoregames/2010/01/15/in-2010-i-will/</link>
		<comments>http://anawiki.com/sellmoregames/2010/01/15/in-2010-i-will/#comments</comments>
		<pubDate>Fri, 15 Jan 2010 12:39:31 +0000</pubDate>
		<dc:creator>Roman Budzowski</dc:creator>
		
		<category><![CDATA[general]]></category>

		<guid isPermaLink="false">http://anawiki.com/sellmoregames/?p=199</guid>
		<description><![CDATA[It&#8217;s mid January so one can say it&#8217;s a bit late for New Year Resolutions. Actually I was very surprised when I checked Indie Gamer Forums on Jan 2nd and found out 24 posts already. Maybe most people fail to keep their New Year Resolution because they don&#8217;t put enough time to think about them, [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s mid January so one can say it&#8217;s a bit late for New Year Resolutions. Actually I was very surprised when I checked Indie Gamer Forums on Jan 2nd and found out 24 posts already. Maybe most people fail to keep their New Year Resolution because they don&#8217;t put enough time to think about them, about what&#8217;s possible and what&#8217;s not.</p>
<p>Anyway, my list is short this year:</p>
<p><strong>1. I will play more games<br />
2. I will release a game every 2-3 months</strong></p>
<p>The first one is quite easy to achieve, just needs a bit of balancing. You can&#8217;t play too much because you won&#8217;t be so productive anymore. And if you don&#8217;t play enough you just miss on all those great ideas that come to your head when playing others games (and a lot of relax).</p>
<p>The second point sounds a bit crazy. It takes usually more than 3 months to create a decent game. So how I want to achieve that? It&#8217;s possible because I want to finish 2 games I started in previous years (and one is 3 years old, but luckily the art is still up to date). But that&#8217;s just two games, so only 6 months out of 12. For the other 6 months I plan to be very uncreative. I was quite creative for the last 3 years and it didn&#8217;t pay out that much, so I am going to create a bunch of clones. Or spin offs of our own games. This way I can save a lot of development time and probably some in development budget.</p>
<p>Will I see 4 more games in my portfolio by the end of 2010? Time will tell, but I strongly hope so. I started to believe that I can&#8217;t risk 9-12 months projects that don&#8217;t sell well.</p>
<div class="aizattos_related_posts"><span class="aizattos_related_posts_header" >Related Posts</span><ul><li><span class="aizattos_related_posts_title"><a href="http://anawiki.com/sellmoregames/2009/02/11/interview-with-jake-birkett-grey-alien-big-fish-games-lead-programmer/" rel="bookmark" title="Permanent Link: Interview with Jake Birkett (Grey Alien), Big Fish Games Lead Programmer" >Interview with Jake Birkett (Grey Alien), Big Fish Games Lead Programmer</a></span><div class="aizattos_related_posts_excerpt">Jake Birkett is well known in the indie game developers community. He developed Holiday Bonus, The W...</div></li><li><span class="aizattos_related_posts_title"><a href="http://anawiki.com/sellmoregames/2009/02/04/interview-with-cliff-harris-cliffski-positech-games/" rel="bookmark" title="Permanent Link: Interview with Cliff Harris (cliffski) from Positech Games" >Interview with Cliff Harris (cliffski) from Positech Games</a></span><div class="aizattos_related_posts_excerpt">Cliff Harris is a lone wolf indie developer for over 10 years. Yes, he's been here before the whole ...</div></li></ul></div>]]></content:encoded>
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		<title>The Perfect Tree launched&#8230; not so perfect</title>
		<link>http://anawiki.com/sellmoregames/2009/12/23/the-perfect-tree-launched-not-so-perfect/</link>
		<comments>http://anawiki.com/sellmoregames/2009/12/23/the-perfect-tree-launched-not-so-perfect/#comments</comments>
		<pubDate>Wed, 23 Dec 2009 11:34:38 +0000</pubDate>
		<dc:creator>Roman Budzowski</dc:creator>
		
		<category><![CDATA[case studies]]></category>

		<category><![CDATA[portals]]></category>

		<category><![CDATA[publishing]]></category>

		<category><![CDATA[sales channels]]></category>

		<guid isPermaLink="false">http://anawiki.com/sellmoregames/?p=194</guid>
		<description><![CDATA[Yes, you hear it right. The Perfect Tree was released a couple of weeks ago on our site, but just recently was released on Big Fish Games. A lot of credit for such a quick release goes to Big Fish Team - Thanks! Other portals didn&#8217;t even bother to reply, but I didn&#8217;t expect them [...]]]></description>
			<content:encoded><![CDATA[<p>Yes, you hear it right. <a title="The Perfect Tree" href="http://www.anawiki.com/game/the-perfect-tree" target="_blank">The Perfect Tree</a> was released a couple of weeks ago on our site, but just recently was released on Big Fish Games. A lot of credit for such a quick release goes to Big Fish Team - Thanks! Other portals didn&#8217;t even bother to reply, but I didn&#8217;t expect them to launch our game anyway - it was almost December 10th when I contacted them.</p>
<p>Anyway, if you haven&#8217;t noticed, Big Fish Games started to launch 2 games a day. Not every day (lucky we). But unfortunately our game was launched with another one - Virtual City. It&#8217;s hard enough for games to get noticed when you have to compete with all the top 10 games, yesterdays release and tomorrow&#8217;s release. Imagine that we had to compete with all that and another tomorrows release and a day later with another 2 releases. Too bad Big Fish doesn&#8217;t display all &#8220;Tomorrow&#8217;s Game Today&#8221; releases.</p>
<p>Our game was noticed probably only by hardcore forum readers (when your game is launched a dedicated forum for it created). It was very quiet there until next day when we moved to &#8220;Today&#8217;s release&#8221;. Still, we&#8217;ve been below Virtual City and as you could find out on forums not every one noticed that there are two games launched.</p>
<p>So I&#8217;m thrilled to check top 100 today, as that&#8217;s the first day we will be listed (hopefully). Keep your fingers crossed for me.  I hope your game won&#8217;t have so hard times during launch.</p>
<div class="aizattos_related_posts"><span class="aizattos_related_posts_header" >Related Posts</span><ul><li><span class="aizattos_related_posts_title"><a href="http://anawiki.com/sellmoregames/2007/12/20/christmas-is-coming-are-you-prepaired/" rel="bookmark" title="Permanent Link: Christmas is coming - are you prepaired?" >Christmas is coming - are you prepaired?</a></span><div class="aizattos_related_posts_excerpt">Year by year people spend a lot more shopping in December. But do they buy more digital games? I don...</div></li><li><span class="aizattos_related_posts_title"><a href="http://anawiki.com/sellmoregames/2008/01/15/how-long-did-it-took-you-to-create-your-last-game/" rel="bookmark" title="Permanent Link: How long did it took you to create your last game?" >How long did it took you to create your last game?</a></span><div class="aizattos_related_posts_excerpt">It took us more than a year to create Pony World, about nine months to create Runes of Avalon. How a...</div></li><li><span class="aizattos_related_posts_title"><a href="http://anawiki.com/sellmoregames/2007/11/13/track-full-order-datails-with-google-analytics-and-esellerate/" rel="bookmark" title="Permanent Link: Track full order datails with Google Analytics and eSellerate (or Plimus, BMT, etc.)" >Track full order datails with Google Analytics and eSellerate (or Plimus, BMT, etc.)</a></span><div class="aizattos_related_posts_excerpt">You can have Google Analytics anabled and working great, but if your e-commerce service is located o...</div></li><li><span class="aizattos_related_posts_title"><a href="http://anawiki.com/sellmoregames/2010/01/18/how-long-is-bfg-daily-deals-queue/" rel="bookmark" title="Permanent Link: How long is BFG Daily Deals queue?" >How long is BFG Daily Deals queue?</a></span></li><li><span class="aizattos_related_posts_title"><a href="http://anawiki.com/sellmoregames/2009/08/19/tales-of-monkey-island-a-bit-of-surprise/" rel="bookmark" title="Permanent Link: Tales of Monkey Island - a bit of surprise" >Tales of Monkey Island - a bit of surprise</a></span></li></ul></div>]]></content:encoded>
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		<title>Tales of Monkey Island - a bit of surprise</title>
		<link>http://anawiki.com/sellmoregames/2009/08/19/tales-of-monkey-island-a-bit-of-surprise/</link>
		<comments>http://anawiki.com/sellmoregames/2009/08/19/tales-of-monkey-island-a-bit-of-surprise/#comments</comments>
		<pubDate>Wed, 19 Aug 2009 11:27:43 +0000</pubDate>
		<dc:creator>Roman Budzowski</dc:creator>
		
		<category><![CDATA[case studies]]></category>

		<guid isPermaLink="false">http://anawiki.com/sellmoregames/?p=191</guid>
		<description><![CDATA[Reflexive launched Tales of Monkey Island chapter 1. I couldn&#8217;t resist to try it. I read nice reviews, but nothing is better than personal experience. The game is very nice and the adventures remind me the great old days. Still, I&#8217;m not a huge fan of 3D in this case. And whoever invented that steering [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://images.gamecentersolution.com/box/1470_BvlGlass_200x200.jpg" alt="Monkey Island" align="right" />Reflexive launched Tales of Monkey Island chapter 1. I couldn&#8217;t resist to try it. I read nice reviews, but nothing is better than personal experience. The game is very nice and the adventures remind me the great old days. Still, I&#8217;m not a huge fan of 3D in this case. And whoever invented that steering model should go to Footsam jail for a long time.  Yes, you can get use to it, but not being able to move Guybrush just by clicking on the destination point is beyond my understanding.</p>
<p>So imagine my surprise when I saw that Tales of Monkey Island hit #7 in Top 10 PC games.  I mean, if a right click is too much for casual players how did they manage to move Guybrush around?</p>
<div class="aizattos_related_posts"><span class="aizattos_related_posts_header" >Related Posts</span><ul><li><span class="aizattos_related_posts_title"><a href="http://anawiki.com/sellmoregames/2009/08/18/is-80-minutes-trial-a-new-trend/" rel="bookmark" title="Permanent Link: Is 80 minutes trial a new trend?" >Is 80 minutes trial a new trend?</a></span><div class="aizattos_related_posts_excerpt">60 minutes trial is a standard in casual games. It's accepted by customers, developers and portals. ...</div></li><li><span class="aizattos_related_posts_title"><a href="http://anawiki.com/sellmoregames/2010/01/19/dont-make-cheap-games/" rel="bookmark" title="Permanent Link: Don&#8217;t make cheap games" >Don&#8217;t make cheap games</a></span><div class="aizattos_related_posts_excerpt">In one of my favorite newsletters I read an interview with Bob Cox. It was quite interesting reading...</div></li><li><span class="aizattos_related_posts_title"><a href="http://anawiki.com/sellmoregames/2010/01/15/in-2010-i-will/" rel="bookmark" title="Permanent Link: In 2010 I will&#8230;" >In 2010 I will&#8230;</a></span><div class="aizattos_related_posts_excerpt">It's mid January so one can say it's a bit late for New Year Resolutions. Actually I was very surpri...</div></li><li><span class="aizattos_related_posts_title"><a href="http://anawiki.com/sellmoregames/2009/02/15/you-can-rate-my-posts-now/" rel="bookmark" title="Permanent Link: You can rate my posts now :)" >You can rate my posts now :)</a></span></li><li><span class="aizattos_related_posts_title"><a href="http://anawiki.com/sellmoregames/2008/05/09/2-great-replies-from-portals/" rel="bookmark" title="Permanent Link: 2 great replies from portals" >2 great replies from portals</a></span></li></ul></div>]]></content:encoded>
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		<title>Is 80 minutes trial a new trend?</title>
		<link>http://anawiki.com/sellmoregames/2009/08/18/is-80-minutes-trial-a-new-trend/</link>
		<comments>http://anawiki.com/sellmoregames/2009/08/18/is-80-minutes-trial-a-new-trend/#comments</comments>
		<pubDate>Tue, 18 Aug 2009 19:27:05 +0000</pubDate>
		<dc:creator>Roman Budzowski</dc:creator>
		
		<category><![CDATA[portals]]></category>

		<category><![CDATA[publishing]]></category>

		<category><![CDATA[sales channels]]></category>

		<guid isPermaLink="false">http://anawiki.com/sellmoregames/?p=186</guid>
		<description><![CDATA[60 minutes trial is a standard in casual games. It&#8217;s accepted by customers, developers and portals. We got so used to it that we don&#8217;t even check it. Imagine my surprise - yesterday I downloaded Airport Mania First Flight from Reflexive. I played it for a short while and when exit reminder appeared I thought [...]]]></description>
			<content:encoded><![CDATA[<p>60 minutes trial is a standard in casual games. It&#8217;s accepted by customers, developers and portals. We got so used to it that we don&#8217;t even check it. Imagine my surprise - yesterday I downloaded Airport Mania First Flight from Reflexive. I played it for a short while and when exit reminder appeared I thought that it&#8217;s wrong when it said that I have 74 minutes left. It took a while to notice that the full trial is 80 minutes long.</p>
<p>Airport Mania was made by Reflexive so I had to check if it&#8217;s just with their games or all games. Of course I don&#8217;t have the time to check all games so I downloaded just one more - Tales of Monkey Island.  And it has 80 minutes trial too.</p>
<p>Doesn&#8217;t it make your life harder? When everyone had 60m trials you could optimize that first 60 minutes and set a tipping point around 60 minute to get a better chance of getting a sale. Now you either leave it unchanged and let Reflexive customers get past that point or make two versions. Eh&#8230;.</p>
<p>(BTW. No need to rush to Reflexive Game Center Solution - Tales of Monkey Island are not available to affiliates)</p>
<div class="aizattos_related_posts"><span class="aizattos_related_posts_header" >Related Posts</span><ul><li><span class="aizattos_related_posts_title"><a href="http://anawiki.com/sellmoregames/2007/11/07/daysvisits-to-purchase-statistics/" rel="bookmark" title="Permanent Link: Days/Visits to purchase statistics" >Days/Visits to purchase statistics</a></span><div class="aizattos_related_posts_excerpt">Have you ever wondered how much time average customer needs to buy your game since downloading it? I...</div></li><li><span class="aizattos_related_posts_title"><a href="http://anawiki.com/sellmoregames/2010/01/20/games-are-too-cheap-thats-why-we-invented-collectors-edition/" rel="bookmark" title="Permanent Link: Games are too cheap, that&#8217;s why we invented Collectors Edition" >Games are too cheap, that&#8217;s why we invented Collectors Edition</a></span><div class="aizattos_related_posts_excerpt">Price wars dropped the price of casual games from $19.99 to $6.99. It happened fast and didn't leave...</div></li><li><span class="aizattos_related_posts_title"><a href="http://anawiki.com/sellmoregames/2008/03/15/run-forrest-run/" rel="bookmark" title="Permanent Link: Run Forrest, Run!" >Run Forrest, Run!</a></span><div class="aizattos_related_posts_excerpt">Yesterday I had to run to my post office to pickup a parcel. I had about 10 minutes to find the near...</div></li><li><span class="aizattos_related_posts_title"><a href="http://anawiki.com/sellmoregames/2009/08/10/my-new-pc-rocks/" rel="bookmark" title="Permanent Link: My new PC rocks" >My new PC rocks</a></span></li><li><span class="aizattos_related_posts_title"><a href="http://anawiki.com/sellmoregames/2009/02/23/interview-with-chanon-sajjamanochai-executive-game-producer-of-viqua-games/" rel="bookmark" title="Permanent Link: Interview with Chanon Sajjamanochai, Executive Game Producer of Viqua Games" >Interview with Chanon Sajjamanochai, Executive Game Producer of Viqua Games</a></span></li></ul></div>]]></content:encoded>
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		<title>The worst year ever?</title>
		<link>http://anawiki.com/sellmoregames/2009/08/14/the-worst-year-ever/</link>
		<comments>http://anawiki.com/sellmoregames/2009/08/14/the-worst-year-ever/#comments</comments>
		<pubDate>Fri, 14 Aug 2009 20:51:42 +0000</pubDate>
		<dc:creator>Roman Budzowski</dc:creator>
		
		<category><![CDATA[case studies]]></category>

		<category><![CDATA[general]]></category>

		<guid isPermaLink="false">http://anawiki.com/sellmoregames/?p=184</guid>
		<description><![CDATA[We all heart it - recession. But has it affected our sales? I don&#8217;t know and that&#8217;s why I&#8217;m making this post. You tell me this time.
My sales have dropped, but that&#8217;s not surprising to me. I focused on development on a new game and completely abandoned marketing and if you do so your revenue [...]]]></description>
			<content:encoded><![CDATA[<p>We all heart it - recession. But has it affected our sales? I don&#8217;t know and that&#8217;s why I&#8217;m making this post. You tell me this time.</p>
<p>My sales have dropped, but that&#8217;s not surprising to me. I focused on development on a new game and completely abandoned marketing and if you do so your revenue must drop. Still it didn&#8217;t drop so much. Even portal sales hold still and are still above the level I expected them to be after a year of my game release.</p>
<p>My sales dropped by expect them to recover once I make a new release. The question is, will that be enough at this current state of the market? I would say so. I play at stock exchange and stock markets keep recovering since February so I would be surprised if casual games don&#8217;t recover soon. Still all those price wars, etc. make me wonder.</p>
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		<title>Director&#8217;s cut or&#8230; Author&#8217;s Edition</title>
		<link>http://anawiki.com/sellmoregames/2009/08/13/directors-cut-or-authors-edition/</link>
		<comments>http://anawiki.com/sellmoregames/2009/08/13/directors-cut-or-authors-edition/#comments</comments>
		<pubDate>Thu, 13 Aug 2009 18:46:17 +0000</pubDate>
		<dc:creator>Roman Budzowski</dc:creator>
		
		<category><![CDATA[case studies]]></category>

		<category><![CDATA[game improvement]]></category>

		<category><![CDATA[publishing]]></category>

		<guid isPermaLink="false">http://anawiki.com/sellmoregames/?p=180</guid>
		<description><![CDATA[Have you ever heard of director&#8217;s cut version of your favorite movie? I&#8217;m sure you did. How many developer&#8217;s cut versions of games have you heard of? Not too many? If at all.
Two days ago Darek Rusin made a comment on my blog and because I haven&#8217;t heard from him for a while I went [...]]]></description>
			<content:encoded><![CDATA[<p>Have you ever heard of director&#8217;s cut version of your favorite movie? I&#8217;m sure you did. How many developer&#8217;s cut versions of games have you heard of? Not too many? If at all.</p>
<p>Two days ago Darek Rusin made a comment on my blog and because I haven&#8217;t heard from him for a while I went to his website to check out what he&#8217;s up to.  He started <a href="http://www.orchidgames.com/" target="_blank">Orchid Games</a> and released Heartwild Solitaire.  So far his website is dedicated to just this one game and that made it easier for me to spot the thing that made me mention his website. Right under the title he put Author&#8217;s Edition. That made me very interested and I immediately wanted to check out what is so special about this version. Unfortunately I wasn&#8217;t able to find any info about it. Too bad. It could help &#8220;steal&#8221; customers from portals.</p>
<p>When we worked on <a href="http://runesofavalon.com" target="_blank">Runes of Avalon</a> we had to remove very nice feature in my opinion - Amulet of Spells. We had to remove it because it didn&#8217;t work so great and we didn&#8217;t have time to find out how to fix it, but I really believed in Amulet of Spells (you don&#8217;t earn money by having great ideas, but by releasing games). This made me thinking about releasing developer&#8217;s version of Runes of Avalon. It never happened in the way we know it from movie industry. It was much better for us to release this version as Runes of Avalon 2, as we figured out that amount of changes is too big to make it &#8220;just&#8221; a special edition.</p>
<p>So you see, it&#8217;s worth commenting on blogs. You might get a link to your website for  free ;-)</p>
<div class="aizattos_related_posts"><span class="aizattos_related_posts_header" >Related Posts</span><ul><li><span class="aizattos_related_posts_title"><a href="http://anawiki.com/sellmoregames/2010/01/20/games-are-too-cheap-thats-why-we-invented-collectors-edition/" rel="bookmark" title="Permanent Link: Games are too cheap, that&#8217;s why we invented Collectors Edition" >Games are too cheap, that&#8217;s why we invented Collectors Edition</a></span><div class="aizattos_related_posts_excerpt">Price wars dropped the price of casual games from $19.99 to $6.99. It happened fast and didn't leave...</div></li><li><span class="aizattos_related_posts_title"><a href="http://anawiki.com/sellmoregames/2008/02/08/dont-you-love-windows-vista/" rel="bookmark" title="Permanent Link: Don&#8217;t you love Windows Vista?" >Don&#8217;t you love Windows Vista?</a></span><div class="aizattos_related_posts_excerpt">If you could ask software journalist about the biggest disappointment of the year 2007 most of them ...</div></li></ul></div>]]></content:encoded>
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		<title>My new PC rocks</title>
		<link>http://anawiki.com/sellmoregames/2009/08/10/my-new-pc-rocks/</link>
		<comments>http://anawiki.com/sellmoregames/2009/08/10/my-new-pc-rocks/#comments</comments>
		<pubDate>Mon, 10 Aug 2009 11:48:14 +0000</pubDate>
		<dc:creator>Roman Budzowski</dc:creator>
		
		<category><![CDATA[general]]></category>

		<guid isPermaLink="false">http://anawiki.com/sellmoregames/?p=176</guid>
		<description><![CDATA[After probably seven years since buying my old PC I decided to get a new one. I really don&#8217;t like to put money into hardware, but since my HDD started to report bugs every time I turned on my PC it was probably the final moment before loosing some critical data like source codes.
Before I [...]]]></description>
			<content:encoded><![CDATA[<p>After probably seven years since buying my old PC I decided to get a new one. I really don&#8217;t like to put money into hardware, but since my HDD started to report bugs every time I turned on my PC it was probably the final moment before loosing some critical data like source codes.</p>
<p>Before I went to the shop I browsed hundreds of reviews. I didn&#8217;t want to buy high end stuff, but I also didn&#8217;t want to buy crap, and I didn&#8217;t want to pay for power that I won&#8217;t need. And it had to be silent!</p>
<p>Finally I decided to buy AMD Phenom II X3 720 processor with GeForce 250 GTS, 4GB of RAM, 300 GB HDD. I also got Be-Quiet DarkPower power-supply. Processor came with box cooler, but it was too noisy and I decided to replace it with Scythe Ninja II. It is a huge monster and can operate in fan-less mode. After replacing processor cooler the next noisiest thing was gfx card&#8230; it had built in dynamic speed cooler, but even at the lowest speed it was too noisy for me. I replaced it with the one that came with Ninja cooler (12 cm).</p>
<p>Now the noisiest element is HDD&#8230; but only when it&#8217;s reading or writing stuff  and it doesn&#8217;t do it often :)</p>
<p>It probably wouldn&#8217;t be worth investing 1000$ only to get more quiet working space, so let&#8217;s talk about performance. How does 10 times faster  sounds to you? It exceeded my expectations. I was killing myself developing Pony World Deluxe with over 10 minutes compilation times in debug mode and now it&#8217;s less than a minute. I hesitated to add music to my games because decoding ogg&#8217;s took to much time when loading the game 100 a day, now I don&#8217;t care.</p>
<p>Will it help me sell more games? I don&#8217;t know, but for sure I increased comfort and performance of my workplace.</p>
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