29
01
2009
One of the best incentives for players/customers to visit your website is releasing new games. Games take time to develop, especially if you try to develop games on your own (my advice: don’t do that). If you want to increase your chances of releasing games quickly and with better quality you need someone to work with you on your game. It can be a friend, an employee… or freelancer.
It seems that finding good freelancers is as hard as finding good employees (not to mention friends). Indie Gamer Forums had a nice thread about working with freelancers and we could hear opinions from both sides. There are two posts that are worth repeating.
Alex Weldon created a wish list for both developers and freelancers.
As a developer, if I was to hire an artist, I would expect the artist to:
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Categories : game improvement, general
14
08
2008
Photo by: Simon Davison |
Or do you develop games that you want to play? I know a lot of indies takes the latter aproach. I do (or actually did). We hope that games that we want to play and develop are also the games that sell. And once those games are done and hit the market we end up disappointed that they dind’t reach the top 10 charts.
Do you want an example? Here’s one: Runes of Avalon 2. This is one of my games that is highly rated by reviewers and developers. It’s chellenging, forces you to use your brain, has a lot of particles… all the stuff that developers love. But what masses think? It was just a #32 on the top 100 chart at Big Fish Games. (but there are still customers that love my game though I don’t know how to reach them without losing money).
So if you want to sell more games, then make games that sell. Russell Carroll made a great post on Indie Gamer Forums and here’s a quote for you:
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Categories : case studies, game improvement
22
11
2007
Here’s another great study from EEDAR:
After examining 4,615 achievements incorporated in 124 retail and 63 downloadable game titles available for the Xbox 360 during the period November 1, 2005 through June 1, 2007, EEDAR found that in general that titles that have a higher volume of Accomplishments (EEDAR’s platform agnostic term) correlate with both a higher Metacritic Metascore and higher gross sales in the U.S.
The study, Accomplishments Unlocked 2007, also discovered that a number of developers aren’t necessarily making the best use of the achievements system. 29 percent of all Accomplishments were Completion Accomplishments, which is naturally the easiest type to develop and integrate into a game. Having a variety of Accomplishments is key, the research firm noted. “The results showed a strong connection between a game title’s diversity of Accomplishment types with that game’s profitability – pointing to the idea that the more diverse the Accomplishments available to the user, the more enjoyable the game, higher review scores, more units sold,” explained EEDAR.
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Categories : game improvement
20
11
2007
Does your game have downloadable content? Can your customers make new content for your game?
Games with downloadable content sell 114% more, says EEDAR. Research firm Electronic Entertainment Design and Research (EEDAR) have found that publishers have the potential to nearly double their profit on any given game through revenue generated by both purchasable and sponsored downloadable content. “…console storefronts represent a major opportunity to offset growing development costs and stabilize revenue momentum between major releases,” EEDAR stated.
After examining 180 downloadable games and 2,100 pieces of downloadable content for the Xbox 360, PS3 and Wii, EEDAR found that Xbox 360 games offering downloadable content sell 129 percent more and PS3 games sell 16 percent more (Wii offers no extra downloadable content currently).
You can read the whole story here.
While EEDAR examined console games I am sure this can be applied to indie/casual games. My games don’t have downloadable content yet, but releasing a level pack for Runes of Avalon at least doubled my monthly income. Prof. Fizzwizzle has a lot of downloadable content and it is one of the best selling affiliate games on my site. Make sure your next game can have downloadable content. It’s one of the easiest ways to increase your revenues.
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Categories : game improvement, general