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	<title>Comments for Sell More Games</title>
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	<description>Knowledge based on experience. e-Commerce tips for game developers.</description>
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		<title>Comment on This is why portals sell more than you do! by TC</title>
		<link>http://anawiki.com/sellmoregames/2010/10/11/this-is-why-portals-sell-more-that-you-do/comment-page-1/#comment-19569</link>
		<dc:creator><![CDATA[TC]]></dc:creator>
		<pubDate>Wed, 11 May 2011 17:38:54 +0000</pubDate>
		<guid isPermaLink="false">http://anawiki.com/sellmoregames/?p=233#comment-19569</guid>
		<description><![CDATA[Maciek, didn&#039;t Phantasmat do extremely well for you?]]></description>
		<content:encoded><![CDATA[<p>Maciek, didn&#8217;t Phantasmat do extremely well for you?</p>
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		<title>Comment on Bejeweled 3, FarmScapes and Cradle of Rome 2 by Jake Birkett</title>
		<link>http://anawiki.com/sellmoregames/2010/12/08/bejeweled-3-farmscapes-match-3/comment-page-1/#comment-19503</link>
		<dc:creator><![CDATA[Jake Birkett]]></dc:creator>
		<pubDate>Tue, 22 Mar 2011 01:55:09 +0000</pubDate>
		<guid isPermaLink="false">http://anawiki.com/sellmoregames/?p=258#comment-19503</guid>
		<description><![CDATA[Well I just saw that a new Jewel Quest has come out, plus those major titles you mentioned in your post, so hopefully when I release Spring Bonus that won&#039;t have much match-3 competition.  The no.1 match 3 recently for quite a while was actually a HoG with some kind of match-3 in it.  Difficult to compete with that, plus it had amazing production values.]]></description>
		<content:encoded><![CDATA[<p>Well I just saw that a new Jewel Quest has come out, plus those major titles you mentioned in your post, so hopefully when I release Spring Bonus that won&#8217;t have much match-3 competition.  The no.1 match 3 recently for quite a while was actually a HoG with some kind of match-3 in it.  Difficult to compete with that, plus it had amazing production values.</p>
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		<title>Comment on This is why portals sell more than you do! by Pallav Nawani</title>
		<link>http://anawiki.com/sellmoregames/2010/10/11/this-is-why-portals-sell-more-that-you-do/comment-page-1/#comment-19464</link>
		<dc:creator><![CDATA[Pallav Nawani]]></dc:creator>
		<pubDate>Wed, 13 Oct 2010 09:45:29 +0000</pubDate>
		<guid isPermaLink="false">http://anawiki.com/sellmoregames/?p=233#comment-19464</guid>
		<description><![CDATA[We have to realise that casual games market has been cornered by the portals. Majority of the regular game buyers are with BFG, rest with other portals.

The trick to make more money is to make MARKETABLE hardcore games!

Some of us have years of experience making casual games and our game quality has risen to the point where we can create high quality games. For those people it makes sense to leave the overpopulated small pond ( of casual games) and move to the bigger pond. Sure there is risk, but if want to make more than $2.3 per game (that&#039;s developer&#039;s share on average) then we need to make games that will sell for more.]]></description>
		<content:encoded><![CDATA[<p>We have to realise that casual games market has been cornered by the portals. Majority of the regular game buyers are with BFG, rest with other portals.</p>
<p>The trick to make more money is to make MARKETABLE hardcore games!</p>
<p>Some of us have years of experience making casual games and our game quality has risen to the point where we can create high quality games. For those people it makes sense to leave the overpopulated small pond ( of casual games) and move to the bigger pond. Sure there is risk, but if want to make more than $2.3 per game (that&#8217;s developer&#8217;s share on average) then we need to make games that will sell for more.</p>
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		<title>Comment on Is casual games market still growing? by Pallav Nawani</title>
		<link>http://anawiki.com/sellmoregames/2010/10/08/is-casual-games-market-still-growing/comment-page-1/#comment-19463</link>
		<dc:creator><![CDATA[Pallav Nawani]]></dc:creator>
		<pubDate>Wed, 13 Oct 2010 09:28:54 +0000</pubDate>
		<guid isPermaLink="false">http://anawiki.com/sellmoregames/?p=229#comment-19463</guid>
		<description><![CDATA[The fact that BFG has started Collector&#039;s edition is a sure fire indicator that casual games market has stagnated. Since the market has stopped growing,  the only way to make more money is to charge more per game, which is what BFG is doing. Expect game club price to rise to $7.99 in a couple of years.]]></description>
		<content:encoded><![CDATA[<p>The fact that BFG has started Collector&#8217;s edition is a sure fire indicator that casual games market has stagnated. Since the market has stopped growing,  the only way to make more money is to charge more per game, which is what BFG is doing. Expect game club price to rise to $7.99 in a couple of years.</p>
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		<title>Comment on This is why portals sell more than you do! by Grey Alien Games &#187; Blog Archive &#187; Making your site different from Portals</title>
		<link>http://anawiki.com/sellmoregames/2010/10/11/this-is-why-portals-sell-more-that-you-do/comment-page-1/#comment-19459</link>
		<dc:creator><![CDATA[Grey Alien Games &#187; Blog Archive &#187; Making your site different from Portals]]></dc:creator>
		<pubDate>Mon, 11 Oct 2010 16:58:24 +0000</pubDate>
		<guid isPermaLink="false">http://anawiki.com/sellmoregames/?p=233#comment-19459</guid>
		<description><![CDATA[[...] over at Anawiki games just made a blog post called: This is why portals sell more than you do. It includes a large list of USPs that the portals [...]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] over at Anawiki games just made a blog post called: This is why portals sell more than you do. It includes a large list of USPs that the portals [&#8230;]</p>
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		<title>Comment on Interview with Cliff Harris (cliffski) from Positech Games by The Big List Of Indie Marketing And Business Tips</title>
		<link>http://anawiki.com/sellmoregames/2009/02/04/interview-with-cliff-harris-cliffski-positech-games/comment-page-1/#comment-19458</link>
		<dc:creator><![CDATA[The Big List Of Indie Marketing And Business Tips]]></dc:creator>
		<pubDate>Mon, 11 Oct 2010 16:20:47 +0000</pubDate>
		<guid isPermaLink="false">http://anawiki.com/sellmoregames/?p=113#comment-19458</guid>
		<description><![CDATA[[...] Interview With Cliff Harris From Positech Games (Sell More Games) [...]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] Interview With Cliff Harris From Positech Games (Sell More Games) [&#8230;]</p>
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		<title>Comment on This is why portals sell more than you do! by Roman Budzowski</title>
		<link>http://anawiki.com/sellmoregames/2010/10/11/this-is-why-portals-sell-more-that-you-do/comment-page-1/#comment-19457</link>
		<dc:creator><![CDATA[Roman Budzowski]]></dc:creator>
		<pubDate>Mon, 11 Oct 2010 15:06:17 +0000</pubDate>
		<guid isPermaLink="false">http://anawiki.com/sellmoregames/?p=233#comment-19457</guid>
		<description><![CDATA[Very good points Maciek!

Kenneth, I know that going niche is one way to do it, but what if you&#039;re not interested in this way?]]></description>
		<content:encoded><![CDATA[<p>Very good points Maciek!</p>
<p>Kenneth, I know that going niche is one way to do it, but what if you&#8217;re not interested in this way?</p>
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		<title>Comment on This is why portals sell more than you do! by Maciek</title>
		<link>http://anawiki.com/sellmoregames/2010/10/11/this-is-why-portals-sell-more-that-you-do/comment-page-1/#comment-19456</link>
		<dc:creator><![CDATA[Maciek]]></dc:creator>
		<pubDate>Mon, 11 Oct 2010 14:00:28 +0000</pubDate>
		<guid isPermaLink="false">http://anawiki.com/sellmoregames/?p=233#comment-19456</guid>
		<description><![CDATA[This sounds really pessimistic. Everything would be fine if the portals would have the muscle to sell more copies of your game and earn more for a particular developer, but they don’t and we’re seeing serious drops in revenue. Here are some things that we at &lt;a href=&quot;//www.codeminion.com”&quot; rel=&quot;nofollow&quot;&gt;Codeminion&lt;/a&gt; try to do to stay competitive:

 * Exclusive soft-launches (when we launch games, we always offer them exclusively for some time before we go to portals. Unfortunately many players will rather wait for the game as they prefer to purchase games with their portal membership programs)
 * Provide better support than portals (this should actually be pretty easy and straightforward. Portals can’t fix your game if it’s broken and they can’t react very quickly to your problem).
 * Offer exclusive content for your games (we offer expansion packs for Saqqarah, wallpapers, game music downloads, etc.)
 * Ask our players what they want to see in future games (like the “Help us design Brunhilda Sequel” contest)
 * Run our own beta program, where players can get full version games before they are released.

But doing all of this is still not enough, so if anyone knows any more such things, please share them :)]]></description>
		<content:encoded><![CDATA[<p>This sounds really pessimistic. Everything would be fine if the portals would have the muscle to sell more copies of your game and earn more for a particular developer, but they don’t and we’re seeing serious drops in revenue. Here are some things that we at <a href="//www.codeminion.com”" rel="nofollow">Codeminion</a> try to do to stay competitive:</p>
<p> * Exclusive soft-launches (when we launch games, we always offer them exclusively for some time before we go to portals. Unfortunately many players will rather wait for the game as they prefer to purchase games with their portal membership programs)<br />
 * Provide better support than portals (this should actually be pretty easy and straightforward. Portals can’t fix your game if it’s broken and they can’t react very quickly to your problem).<br />
 * Offer exclusive content for your games (we offer expansion packs for Saqqarah, wallpapers, game music downloads, etc.)<br />
 * Ask our players what they want to see in future games (like the “Help us design Brunhilda Sequel” contest)<br />
 * Run our own beta program, where players can get full version games before they are released.</p>
<p>But doing all of this is still not enough, so if anyone knows any more such things, please share them :)</p>
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		<title>Comment on This is why portals sell more than you do! by Kenneth</title>
		<link>http://anawiki.com/sellmoregames/2010/10/11/this-is-why-portals-sell-more-that-you-do/comment-page-1/#comment-19455</link>
		<dc:creator><![CDATA[Kenneth]]></dc:creator>
		<pubDate>Mon, 11 Oct 2010 13:59:43 +0000</pubDate>
		<guid isPermaLink="false">http://anawiki.com/sellmoregames/?p=233#comment-19455</guid>
		<description><![CDATA[Of the great ways to sell more from your site is to create a super addictive unique game that people can&#039;t find in casual portal. (ie: Kudos, minecraft ). yeah:) I know it&#039;s easier said than done :)]]></description>
		<content:encoded><![CDATA[<p>Of the great ways to sell more from your site is to create a super addictive unique game that people can&#8217;t find in casual portal. (ie: Kudos, minecraft ). yeah:) I know it&#8217;s easier said than done :)</p>
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		<title>Comment on Portals at War &#8211; should we start to worry? by This is why portals sell more that you do! &#124; Sell More Games</title>
		<link>http://anawiki.com/sellmoregames/2008/06/30/portals-at-war-should-we-start-to-worry/comment-page-1/#comment-19454</link>
		<dc:creator><![CDATA[This is why portals sell more that you do! &#124; Sell More Games]]></dc:creator>
		<pubDate>Mon, 11 Oct 2010 13:22:30 +0000</pubDate>
		<guid isPermaLink="false">http://anawiki.com/sellmoregames/?p=87#comment-19454</guid>
		<description><![CDATA[[...] 2008 wasn&#8217;t a good year. This was the year of recession. The year of price drop to $6.99 on portals. The year when portals started war for and against exclusives. [...]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] 2008 wasn&#8217;t a good year. This was the year of recession. The year of price drop to $6.99 on portals. The year when portals started war for and against exclusives. [&#8230;]</p>
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