MacZOT – sell more great Mac Games
9 11 2007Last week I featured Tom’s Hen House and Maggie the Gardener 2 on MacZOT (Nov 3rd). I made it a bundle with retail price at $22.94 and the discounted price at $13.65. My bundle was featured for 24 hours and it managed to get 12 orders. Not much, but that 12 orders I didn’t have to pay to get them.
Besides 12 orderers I received 89 visitors from MacZOT (yes, you can link to your website) with 27% convertion to download ratio (though most of people downloaded the game directly via MacZOT download links).
MacZOT is a website that offers great Mac apps at great prices. We work with independent Mac developers to bring you special ZOT discounts on some of the best Mac applications available today. We have a new offer just about every day. The offer period is for 24 hours only (or as indicated on the time clock on the main page), during which time you can download and demo the featured product by clicking on the TRY button. If you decide to go for it, you simply return to the main page and click the BUY button. We use PayPal to process our payments, and it is very simple and quick. You do not need a PayPal account to purchase using PayPal.
MacZOT takes a fair share of the price (40-60%), but you can get all custumer emails if you need/want to (you need to send them serials or links to full version somehow). On most portals you earn much less than that.
I’ve spoken with Lisa Biskup from MacZOT to find out more about their service:
Probably only sold that many because the games are not well known already and because of that, not that many people downloaded them to try. Also, game bundles are good, if the games are well known, but maybe not so much if not.
The games that do the best are like Monopoly, Scrabble, Bejeweled 2, etc. when they are discounted down to about $10.95 or $11.95.
Anything that is $9.95 sells way more than $13.95. Our customers are definitely looking for a great deal. And they will buy it even if they don’t have a chance to try it because what’s $10.
Also, our audience likes games but we sell a lot more of productivity type apps, so apps that help people make more money or make their job easier. We only do games on the weekends for that reason.
I’d love it if you’d share your experience with macZOT. For some developers 12 in one day is a lot and for others it is nothing. We have had several 1000s sell in one day of bundles and of single apps over 1000 as well. It just really depends on how great the deal is and what the app is.
It is a good way to promote your app and we obviously like to make some too in order to keep our business alive. We can’t just run apps that will make us $50 per day.
Do you have a great Mac game? If so, contact me and contact MacZOT :)
Categories : case studies, sales channels