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	<title>Sell More Games &#187; google adwords</title>
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	<link>http://anawiki.com/sellmoregames</link>
	<description>Knowledge based on experience. e-Commerce tips for game developers.</description>
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		<title>Google Adwords &#8211; what a joke it is!</title>
		<link>http://anawiki.com/sellmoregames/2011/04/20/google-adwords-what-a-joke-it-is/</link>
		<comments>http://anawiki.com/sellmoregames/2011/04/20/google-adwords-what-a-joke-it-is/#comments</comments>
		<pubDate>Wed, 20 Apr 2011 11:24:51 +0000</pubDate>
		<dc:creator><![CDATA[Roman Budzowski]]></dc:creator>
				<category><![CDATA[case studies]]></category>
		<category><![CDATA[google adwords]]></category>
		<category><![CDATA[marketing]]></category>

		<guid isPermaLink="false">http://anawiki.com/sellmoregames/?p=266</guid>
		<description><![CDATA[I am shocked. Really. Seriously. Few weeks ago I created an ad in AdWords for our newest game &#8211; Avalon Legends Solitaire. Of course it had to be approved, which already ruined whole thing. It takes weeks to approve adds and makes the whole thing of tweaking your ad impossible, unless you wish to spend [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>I am shocked. Really. Seriously. Few weeks ago I created an ad in AdWords for our newest game &#8211; Avalon Legends Solitaire. Of course it had to be approved, which already ruined whole thing. It takes weeks to approve adds and makes the whole thing of tweaking your ad impossible, unless you wish to spend ages on it.</p>
<p>Today I received email from Google that my ads are disapproved. The reason:</p>
<p><strong>Gabling Certificate Required</strong></p>
<p>What? What the hell? Do I look like casino? Here&#8217;s my ad:</p>
<blockquote><p>Avalon Legends Solitaire<br />
Restore the Deck of Nature and save<br />
Avalon. 200 hands. Free trial.<br />
www.Anawiki.com</p></blockquote>
<p>I guess that&#8217;s the last time I use Adwords, unless until they seriously improve their service. Too bad, as working with adwords was a good way of improving your ad copy before going &#8220;world wide&#8221;.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Interview with Cliff Harris (cliffski) from Positech Games</title>
		<link>http://anawiki.com/sellmoregames/2009/02/04/interview-with-cliff-harris-cliffski-positech-games/</link>
		<comments>http://anawiki.com/sellmoregames/2009/02/04/interview-with-cliff-harris-cliffski-positech-games/#comments</comments>
		<pubDate>Wed, 04 Feb 2009 10:21:15 +0000</pubDate>
		<dc:creator><![CDATA[Roman Budzowski]]></dc:creator>
				<category><![CDATA[e-commerce]]></category>
		<category><![CDATA[google adwords]]></category>
		<category><![CDATA[google analytics]]></category>
		<category><![CDATA[interviews]]></category>
		<category><![CDATA[advertising]]></category>
		<category><![CDATA[adwords]]></category>
		<category><![CDATA[analytics]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[cliffski]]></category>
		<category><![CDATA[direct sales]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[portals]]></category>
		<category><![CDATA[positech games]]></category>

		<guid isPermaLink="false">http://anawiki.com/sellmoregames/?p=113</guid>
		<description><![CDATA[Cliff Harris is a lone wolf that is the indie developer for over 10 years. Yes, he's been here before the whole casual gaming thing has started. I interviewed Cliff to find out what makes his site and games so special that he is able to earn over $200k a year in direct sales.]]></description>
				<content:encoded><![CDATA[<p>Cliff Harris is a lone wolf indie developer for over 10 years. Yes, he&#8217;s been here before the whole casual gaming thing has started. I interviewed Cliff to find out what makes his site and games so special that he is able to earn over $200k a year in direct sales. If you want to know how to become portal-proof start reading.</p>
<p><strong>You made almost $200k in 2008. That&#8217;s pretty impressive for indie developer. My sales are 10 times worse. What have you done to achieve such great sales?</strong></p>
<p><img title="Cliff Harris" src="http://anawiki.com/sellmoregames/wp-content/uploads/2009/02/cliffski.jpg" alt="Cliff Harris" hspace="10" vspace="10" width="256" height="256" align="right" />Ahahaha. I didn&#8217;t make $200k in 2008. That&#8217;s the revenue from direct sales through my main payment provider. I earn other amounts from other deals. And then to find out how much I actually *make* you&#8217;d have to subtract all the expenses, and they can be surprisingly high when you actually pay for advertising, and a dedicated server. I guess the way I achieve it is to make games that are not easily copied and cloned, and I put quite a lot of work into promoting them. I also get very into the business side of selling games. if you sell games, and you don&#8217;t know which pages on your website have the lowest bounce rates, if you don&#8217;t know what the average CPC is for your ads and do A/B testing to increase the CTR&#8230;. and much more importantly, if you have no idea WTF I&#8217;m talking about, then you are quite simply losing sales to people like me, who study this stuff :D.</p>
<p><strong>Imagine that I know what CTR, A/B testing and all that stuff is&#8230; but still my ads are not efficient. Maybe I am just not patient enough? How long do you test them before you pick a winner ad?</strong></p>
<p><span id="more-113"></span></p>
<p>It&#8217;s a matter of impressions and clicks. not time. If I have 2 ads and one has got 100 clicks and the other got 60 clicks, with the same impressions, I&#8217;ll ditch the 60 click ad. That might be a day, or 6 hours, or two weeks.</p>
<p><strong>You are probably one of the very few indie devs that constantly invest in marketing. What is your marketing budget and where do you advertise?</strong></p>
<p>My marketing budget varies, but its basically about 90% of my day to day costs excluding paying contract artists. I probably get through about £450 a month on Google Adwords, and I advertise a fair few other places too. That really adds up. Over the year, you are talking maybe $10,000 on advertising, maybe more. I advertise in absolutely tons of places, but Google gets the lions share.</p>
<p><strong>Does it pay back? A lot of indies complain that advertising is a waste of money?</strong></p>
<p>A lot of indies don&#8217;t take the time to really study advertising. My favorite book right now is &#8216;the advertised mind&#8217; which is like neuroscience for advertisers. You really need to know your stuff. You can&#8217;t just throw $100 at the wall and hope it sticks. Also, sometimes ads don&#8217;t sell any games, but they give you information. If your ads get 1000 visitors to your site and nobody clicks the demo link, maybe your site design needs work, or you are advertising to the wrong people. It takes literally years of fiddling and tweaking and learning to develop the ad campaign that works for you. I price different keywords for different countries for different days of the week for different ad placements all differently. If you just slap down $100 and say &#8220;I&#8217;ll pay 12 cents a click for this keyword&#8221;, then you are laughably un-optimised.</p>
<p><strong>My biggest problem with Adwords is that even if I get hight CTR (around 3%) people just don&#8217;t download &#8211; only 1 of 10 or 1 of 5 at best downloads advertised game. If you get better results did you do anything to get them? Did you optimize your download page?<br />
</strong><br />
Yes. I use Googles Website Optimiser to do A/B testing. The results are eye opening. In some cases, pages are too simple and people bounce away from it quickly. In other cases, the amount of clutter gives people something to do rather than click download. I found a page where adding a youtube video decreased demo downloads. I had another where listing the awards the game won actually reduced downloads. It&#8217;s very game specific. You HAVE to test. Companies test varieties of chocolate bar on customers. Your download button is your chocolate bar.</p>
<p><strong>Do you track your ads? What tools do you use?</strong></p>
<p>Oh yes :D. I track everything with google analytics, and sometimes compare it against awstats data too. Analytics is the best free tool that I know about. Most people use maybe 1% of the features in that software, it can do amazing stuff.</p>
<p><strong>What is the most important feature of Google Analytics then?</strong></p>
<p>The bounce rate is the thing I check most often. After that, I check time spent on site, but I do this per-ad campaign, and per-referrer. A visit from gametunnel is valuable to me. A visit from stumbleupon is nearly worthless. I also do the two metrics stuff a lot, where I can compare the behavior of visitors who actually convert to downloads, versus those who do not.</p>
<p><strong>Do you create your banners on your own? Who gives ideas for them?</strong></p>
<p>I used to use a flash banner artist who did some great ads, a guy I used to work with, but generally I do my own ads. I find that changing the ads often gives a good response, and it&#8217;s suprising what works best. I always do LOTS of variants I can tell you, for example, that people are more likely to click on a democracy 2 ad themed around socialists or patriots, than they are around commuters, capitalists or the defence budget.</p>
<p><a href="http://positech.co.uk/democracy2/index.html"><img title="democracy-2-big" src="http://anawiki.com/sellmoregames/wp-content/uploads/2009/02/democracy-2-big.jpg" alt="Democracy 2" width="500" height="63" align="center" /></a></p>
<p><strong>What are the other places besides Google Adwords that you advertise on?</strong></p>
<p>Ah that would be telling :D</p>
<p><strong>What is your typical day? How many hours do you put into marketing, development, and support?</strong></p>
<p>I am always working, mainly because I love it. Maybe once I move house and get a safer garden I&#8217;ll take up more time with archery, but to be honest, my main hobby is writing games, which is also my job.  I start work around 8.30 AM, and will work through to around 7PM, but from then till midnight I&#8217;ll occasionally be checking emails and handling support if there isn&#8217;t much on TV. I spend a lot more time on business and marketing than most indies. When I *do* code, I can zone out and get lots done very quickly.</p>
<p><strong>You are famous for making a lot of guerrilla marketing, like the one with talking to pirates. What is your favorite trick? Beside getting more eyeballs did you get any sales?</strong>
<p>yes it did boost sales, but although nobody ever believes me, it was a genuine question and not a PR stunt. PR stunts can work, but they have to be tied in to your games. A discount on inauguration day works for me, because it makes sense in the context of the game. I&#8217;ve made games that have some kind of &#8216;story&#8217; and &#8216;angle&#8217; to them in PR terms. If you make a match3 game, you really don&#8217;t have any way to leverage it as PR.</p><p style="float: right;margin: 4px;"><script type="text/javascript"><!--
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<script type="text/javascript"
src="http://pagead2.googlesyndication.com/pagead/show_ads.js">
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<p><strong>You sell Democracy 2 for $24.95, but Kudos 2 for just $14.95 and RockLegend for as low as $9.95? Why?</strong></p>
<p>These prices maximise my revenue. Trust me, I tested it :D</p>
<p><a href="http://positech.co.uk/kudos2/index.html"><img title="kudos-2-big" src="http://anawiki.com/sellmoregames/wp-content/uploads/2009/02/kudos-2-big.jpg" alt="Kudos 2" width="500" height="63" align="center" /></a></p>
<p><strong>I had to click &#8220;buy it&#8221; links to check out your games prices. Do you think that it helps you sell more games this way?</strong></p>
<p>Possibly. There is some chance that you increase the emotional connection with going through with the purchase by making them click, so they are already closer to a sale once they see the price. I&#8217;m not sure about that, because it&#8217;s an extra step in the process. I do it because it makes managing price changes and discounts easier.</p>
<p><strong>What will be your next game? When we can expect it?</strong></p>
<p>It still doesn&#8217;t 100% have a name yet. It&#8217;s a bit of a departure for me in some ways. It&#8217;s a space battle management simulator thing. basically you configure a big space fleet and go kick alien ass. It&#8217;s not an RTS, at least not yet, and it&#8217;s not really turn based either. I&#8217;m still a bit nervous about whether my idea for how it works is genius or madness, so I might chicken out and make it a bit of an RTS too. It will be done &#8216;in 2009&#8242;.</p>
<p><strong>Who will survive in the casual game business in 2010?</strong></p>
<p>Big Fish Games, Popcap.<br />
I think I&#8217;ve got the full list there.</p>
<p><strong>Really? That&#8217;s a scary scenario. Not much developers on that list. Who will make all those games for &#8220;a new game everyday&#8221; idea at BFG?</strong></p>
<p>BFG.<br />
If I owned BFG, I&#8217;d buy all the developers that make my top ten games, and ignore the rest. Thats why I listed Popcap. They are possibly too big to be bought. Maybe there will be a few other devs working for 10% royalties, but they will be part timers or Eastern Europeans.</p>
<p><strong>What is the most important thing for indie developer to do?</strong></p>
<p>Sell your games. Don&#8217;t expect other people to sell them. Read a few books on business, marketing and advertising. This stuff is just as important as learning pointers and vertex buffers. In fact it&#8217;s much more important.</p>
<p><strong>Can you name three must have books for those that lack business, marketing and advertising skills?</strong></p>
<p>&#8216;The Advertised Mind&#8217;<br />
&#8216;Predictably Irrational&#8217;<br />
&#8216;The Long Tail&#8217;</p>
<p>I recommend watching Dragons Den, if you are in a country that shows it on TV. I&#8217;ve read the biographies of most of the dragons, and they are an interesting read too :D</p>
<p><strong>Has portal sales hurt your direct sales?</strong></p>
<p>In some cases yes. In other cases no. It depends a lot on pricing. The danger is that portals undercut you. Not all portals will do that, and you can discuss this with some of them. Some portals just insist on having total freedom to sell your game at whatever price they want, and just give you a percentage. Nobody should do deals like that, and I don&#8217;t do them now I&#8217;m older and wiser. Thankfully I can tell portals where to stuff their contracts if I don&#8217;t like them, and I&#8217;ve done it more than once :D.</p>
<p><strong>Do you think there is a win-win solution for portals wars issue?</strong></p>
<p>A win-win for developers too? I don&#8217;t see one. Not in casual gaming. The portals have defined the market as being controlled by subscriptions to big publisher websites. The problem is the developers have no leverage, because they are all scared to turn down portal deals. Not only that, the devs help to fuel the situation by actively working as the affiliate arm of the big portals. At this point, the devs only have themselves to blame. My hat is off to Reflexive. They are like Valve, they saw the portalisation coming and made a quick transition to being a publisher. Maybe more devs should have done that. I probably should have.</p>
<p><strong>It seems that you have pretty active forum on your website. How important that forum is for your website? Is it something you would recommend for developers to add to their site?</strong></p>
<p>It&#8217;s great, once there are posters, but it&#8217;s a lot of maintenance. It&#8217;s worth doing, but you need to make a game that will encourage discussion. Modding really helps, and they are a must for strategy games. I think more relevantly, I recommend designing a game where forums are a natural side effect of the design.</p>
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		<item>
		<title>Advertising &#8211; is it a waste of money?</title>
		<link>http://anawiki.com/sellmoregames/2008/08/26/advertising-is-it-a-waste-of-money/</link>
		<comments>http://anawiki.com/sellmoregames/2008/08/26/advertising-is-it-a-waste-of-money/#comments</comments>
		<pubDate>Tue, 26 Aug 2008 09:18:47 +0000</pubDate>
		<dc:creator><![CDATA[Roman Budzowski]]></dc:creator>
				<category><![CDATA[case studies]]></category>
		<category><![CDATA[e-commerce]]></category>
		<category><![CDATA[google adwords]]></category>
		<category><![CDATA[google analytics]]></category>

		<guid isPermaLink="false">http://anawiki.com/sellmoregames/?p=97</guid>
		<description><![CDATA[Last two months has been really busy and I haven&#8217;t put much attention to advertising. Actually, I haven&#8217;t done it at all. Until yesterday. I hate advertising because I always feel like the only one that earns money is the Ad Server.  Even if clicks or impressions are not soo expensive it is hard to [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>Last two months has been really busy and I haven&#8217;t put much attention to advertising. Actually, I haven&#8217;t done it at all. Until yesterday.</p>
<p>I hate advertising because I always feel like the only one that earns money is the Ad Server.  Even if clicks or impressions are not soo expensive it is hard to turn them into profits. Why? Games are either too cheap or too expensive.</p>
<p>But I read a book about AdWords and it gave me some inspiration. I also noticed that Pony World has quite good visitor to download ratio &#8211; over 40% of visitors download the game. With that ratio maybe it will not to that hard to turn AdWords into profits?</p>
<p>I created two ad variations for selected keywords and set up a daily budget of a little over $10. And today I got the results (that&#8217;s what I love about AdWords &#8211; almost instant results).</p>
<p>My ads received 90 clicks total: 51 for ad variation #1and 39 for ad variation #2. CTR for those ads: 1.55% for #1 and 1.22% for #2. Not so bad,  especially one you show it by keywords: <strong>the best CTR is 10.38% and the lowest one is 0.77%.</strong> The lowest one represents most of impressions and clicks.</p>
<p>Because that&#8217;s just 90 clicks I don&#8217;t know if it&#8217;s profitable yet or not, but we can do some estimations. Let&#8217;s go to Google Analytics and check if those clickers download the game. This is where we face first disappointment. Only 19.48% of clickers downloads the game. It&#8217;s still much better than what I had for Runes of Avalon campaign where only 11% of visitors downloaded the game.</p>
<p>If Pony World Deluxe has 1% CR (download to sale) then I need 100 downloads to sell one game. And I need 513 clicks to get 100 downloads. 513 clicks will cost me over $68. And I get only $17 out of each sale, so <strong>each sale makes me a loss of $51</strong>.</p>
<p>Judging just by those numbers you can for sure say that advertising is a waste of money. And it is if you do it wrong. It is if you aim short term. It is if you don&#8217;t tweak your ads, your game and your game description web page. It is if you don&#8217;t increase your visitor value.</p>
<p>It takes time to turn advertising into profits. Most people are not patient enough.</p>
<p>I made some tweaks to my ads and will do for at least few more days. If I can see improvements then I&#8217;ll keep advertising until I make a profit or run out of money :D</p>
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		<item>
		<title>3 Tips For Improving Your Google Adwords Campaigns</title>
		<link>http://anawiki.com/sellmoregames/2008/01/11/3-tips-for-improving-your-google-adwords-campaigns/</link>
		<comments>http://anawiki.com/sellmoregames/2008/01/11/3-tips-for-improving-your-google-adwords-campaigns/#comments</comments>
		<pubDate>Fri, 11 Jan 2008 15:46:14 +0000</pubDate>
		<dc:creator><![CDATA[Roman Budzowski]]></dc:creator>
				<category><![CDATA[google adwords]]></category>

		<guid isPermaLink="false">http://anawiki.com/sellmoregames/2008/01/11/3-tips-for-improving-your-google-adwords-campaigns/</guid>
		<description><![CDATA[Google Adwords is an extremely popular place to advertise. It&#8217;s also extremely hard to do it right. When you&#8217;re indie, you don&#8217;t want to lose a single penny from your advertising budget. Here are 3 tips that can help you get more from Adwords. 1. Create different campaigns for content network and search ads or [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>Google Adwords is an extremely popular place to advertise. It&#8217;s also extremely hard to do it right. When you&#8217;re indie, you don&#8217;t want to lose a single penny from your advertising budget. Here are 3 tips that can help you get more from Adwords.</p>
<p>1. Create different campaigns for content network and search ads or turn off content network. You&#8217;ll get a lot less clicks if you do so, but you may get much better conversion rates.</p>
<p>2. Use negative keywords. As a game developer you don&#8217;t want your ads to show up when someone is searching for serials, cracks or warez. You may also want to add free or freeware to your negative keywords. You want paying customers, not lurkers.</p>
<p>3. <strong><a HREF="http://anawiki.com/sellmoregames/2007/11/02/test-test-and-once-again-test/">Test, test and once again test</a></strong> your ads.  Use Google Analytics and ad variations to get the most out of your money.</p>
<p>And one more tip&#8230; use those 3 above. Act! reading only won&#8217;t get you far.</p>
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		<title>Test your banners. Even small change can improve them by 50%!</title>
		<link>http://anawiki.com/sellmoregames/2007/12/01/test-your-banners-even-small-change-can-improve-them-by-50/</link>
		<comments>http://anawiki.com/sellmoregames/2007/12/01/test-your-banners-even-small-change-can-improve-them-by-50/#comments</comments>
		<pubDate>Sat, 01 Dec 2007 10:44:37 +0000</pubDate>
		<dc:creator><![CDATA[Roman Budzowski]]></dc:creator>
				<category><![CDATA[case studies]]></category>
		<category><![CDATA[google adwords]]></category>
		<category><![CDATA[marketing]]></category>

		<guid isPermaLink="false">http://anawiki.com/sellmoregames/2007/12/01/test-your-banners-even-small-change-can-improve-them-by-50/</guid>
		<description><![CDATA[In Get the most out of your banner ads article I presented you technique to select the best banner for your advertising needs. In this article I will present you results of one of my tests. A while ago I created a banner ad for Runes of Avalon. I&#8217;ve run couple of campaigns and had [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>In <a href="http://anawiki.com/sellmoregames/2007/11/27/get-the-most-of-your-banner-ad-campaign/"><strong>Get the most out of your banner ads</strong></a> article I presented you technique to select the best banner for your advertising needs. In this article I will present you results of one of my tests.</p>
<p>A while ago I created a banner ad for <a href="http://www.runesofavalon.com"><strong>Runes of Avalon</strong></a>. I&#8217;ve run couple of campaigns and had a feeling that it is not doing the best job. I decided to create new version and test if it will do better than the old one.</p>
<p>In one of my experiments with Google Website Optimizer I&#8217;ve learned that <strong>qouting a good review can increase page effectiveness very much</strong> so I wanted to check if it will work the same for banners. I added same review quota to my banner: one version with review on the top and one with review on the bottom.</p>
<p>I&#8217;ve set campaign details and waited couple of days for results. After about 60000 impressions I had a winner.</p>
<p><a title="Runes of Avalon banner test AdWords results" href="http://anawiki.com/sellmoregames/wp-content/uploads/2007/12/adbanners.PNG"><img src="http://anawiki.com/sellmoregames/wp-content/uploads/2007/12/adbanners.thumbnail.PNG" alt="Runes of Avalon banner test AdWords results" /></a></p>
<p>Screenshot above presents you results of last test. Previous test showed that banner with review on top has the worst CTR so I dropped it in final test.</p>
<p>As you can see <strong>original banner is 50% better</strong>. 0.09% CTR is still low, but it&#8217;s much better than 0.06%. Results prove once again that you always need to <strong><a href="http://anawiki.com/sellmoregames/2007/11/02/test-test-and-once-again-test/">test, test and once again test</a></strong>. There is no 100% sure solution for advertising.</p>
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		<title>Get the most of your banner ad campaign</title>
		<link>http://anawiki.com/sellmoregames/2007/11/27/get-the-most-of-your-banner-ad-campaign/</link>
		<comments>http://anawiki.com/sellmoregames/2007/11/27/get-the-most-of-your-banner-ad-campaign/#comments</comments>
		<pubDate>Tue, 27 Nov 2007 17:46:31 +0000</pubDate>
		<dc:creator><![CDATA[Roman Budzowski]]></dc:creator>
				<category><![CDATA[google adwords]]></category>
		<category><![CDATA[marketing]]></category>

		<guid isPermaLink="false">http://anawiki.com/sellmoregames/2007/11/27/get-the-most-of-your-banner-ad-campaign/</guid>
		<description><![CDATA[Banner ads are very popular. There is a lot of ad networks that let you advertise using banners. The problem is that banners are generaly not very effective (like almost all advertising). Depending on a banner and audience CTR may be as low as 0% and as high as few percent. The good news is [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><img ALT="Notes" SRC="http://anawiki.com/sellmoregames/wp-content/uploads/2007/11/notes.JPG" ALIGN="left" />Banner ads are very popular. There is a lot of ad networks that let you advertise using banners. The problem is that banners are generaly not very effective (like almost all advertising). Depending on a banner and audience CTR may be as low as 0% and as high as few percent.</p>
<p>The good news is that you can maximize your advertising returns by testing your banner effectivess. All you need to do is to create 2-3 variations of your banner and check which one is the best. The problem is that most networks doesn&#8217;t let you test it and even if you run 2-3 ad campaigns one by one to check CTR you may get wrong results because conditions change. Your ad may get different response rate on weekdays, weekends, durign work hours and off hours.</p>
<p>That&#8217;s where Google AdWords come to play. Create 3 versions of same banner ad. Then create ad campaign targeted on sites. This is important, because when your ads are targetted on sites you pay per mille, not per click. You will get results faster and you will be able to check what audience has the site you advertise on. Pick 3-4 high volume traffic sites and set CPM to get high probability of displaying ad. Go to campaign settings and set:</p>
<ul>
<li>accelerated delivery method -&gt; Show ads as quickly as possible &#8211; you want to get results as fast as possible,</li>
<li>ad serving -&gt; rotate: Show ads more evenly &#8211; this will let you pick up a winner sooner.</li>
</ul>
<p>Invest $20 to $50 to receive about 30k impressions per veriation. You need a lot of impressions to make sure that your results are not accidentall. After you get requested amount of impressions go to Ad Variations tab and select a winner. You don&#8217;t need to advertise on Google AdWords any more (but you can). Take your best banner and put it to work in your favourite advertising network.</p>
<p>Try to make good banners, because sometimes it takes a lot of time for Google to approve your banners. I had to wait over 7 days to get my banners approved for one of my  experiments.</p>
<p>Remember &#8211; all your banner ads should feature a call to action and offer a clear benefit to end users. Any web site that has a clear benefit to end users and actually delivers on that benefit will get positive advertising results.</p>
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