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	<title>Sell More Games &#187; case studies</title>
	<atom:link href="http://anawiki.com/sellmoregames/category/case-studies/feed/" rel="self" type="application/rss+xml" />
	<link>http://anawiki.com/sellmoregames</link>
	<description>Knowledge based on experience. e-Commerce tips for game developers.</description>
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		<title>Google Adwords &#8211; what a joke it is!</title>
		<link>http://anawiki.com/sellmoregames/2011/04/20/google-adwords-what-a-joke-it-is/</link>
		<comments>http://anawiki.com/sellmoregames/2011/04/20/google-adwords-what-a-joke-it-is/#comments</comments>
		<pubDate>Wed, 20 Apr 2011 11:24:51 +0000</pubDate>
		<dc:creator><![CDATA[Roman Budzowski]]></dc:creator>
				<category><![CDATA[case studies]]></category>
		<category><![CDATA[google adwords]]></category>
		<category><![CDATA[marketing]]></category>

		<guid isPermaLink="false">http://anawiki.com/sellmoregames/?p=266</guid>
		<description><![CDATA[I am shocked. Really. Seriously. Few weeks ago I created an ad in AdWords for our newest game &#8211; Avalon Legends Solitaire. Of course it had to be approved, which already ruined whole thing. It takes weeks to approve adds and makes the whole thing of tweaking your ad impossible, unless you wish to spend [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>I am shocked. Really. Seriously. Few weeks ago I created an ad in AdWords for our newest game &#8211; Avalon Legends Solitaire. Of course it had to be approved, which already ruined whole thing. It takes weeks to approve adds and makes the whole thing of tweaking your ad impossible, unless you wish to spend ages on it.</p>
<p>Today I received email from Google that my ads are disapproved. The reason:</p>
<p><strong>Gabling Certificate Required</strong></p>
<p>What? What the hell? Do I look like casino? Here&#8217;s my ad:</p>
<blockquote><p>Avalon Legends Solitaire<br />
Restore the Deck of Nature and save<br />
Avalon. 200 hands. Free trial.<br />
www.Anawiki.com</p></blockquote>
<p>I guess that&#8217;s the last time I use Adwords, unless until they seriously improve their service. Too bad, as working with adwords was a good way of improving your ad copy before going &#8220;world wide&#8221;.</p>
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		<title>Bejeweled 3, FarmScapes and Cradle of Rome 2</title>
		<link>http://anawiki.com/sellmoregames/2010/12/08/bejeweled-3-farmscapes-match-3/</link>
		<comments>http://anawiki.com/sellmoregames/2010/12/08/bejeweled-3-farmscapes-match-3/#comments</comments>
		<pubDate>Wed, 08 Dec 2010 12:31:03 +0000</pubDate>
		<dc:creator><![CDATA[Roman Budzowski]]></dc:creator>
				<category><![CDATA[case studies]]></category>
		<category><![CDATA[general]]></category>
		<category><![CDATA[publishing]]></category>

		<guid isPermaLink="false">http://anawiki.com/sellmoregames/?p=258</guid>
		<description><![CDATA[When we finished working on Dress-Up Pups I didn&#8217;t expect to get in competition with such strong match-3 franchises. Within one week you could try 4 high quality match-3 games: our Dress-Up Pups, Cradle of Rome 2, Bejeweled 3 and FarmScapes. Though we have to compete with strong franchises it doesn&#8217;t mean we don&#8217;t stand [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>When we finished working on <a href="http://www.anawiki.com/game/dress-up-pups" target="_blank"><strong>Dress-Up Pups</strong></a> I didn&#8217;t expect to get in competition with such strong match-3 franchises. Within one week you could try 4 high quality match-3 games: our Dress-Up Pups, Cradle of Rome 2, Bejeweled 3 and FarmScapes. Though we have to compete with strong franchises it doesn&#8217;t mean we don&#8217;t stand a chance*.</p>
<p>Cradle of Rome 2 is a big disappointment for me. Maybe I would enjoy it more if I haven&#8217;t played Cradle of Rome 1, but I have, and CoR 2 was nothing new to me. Also, matching mechanic seemed aged.</p>
<p>Bejeweled 3 looks pretty nice and has few new twists. I enjoyed it much more than CoR 2. I also noticed all the hard work PopCap put into promoting B3, giving out netbooks for best photo of your jewels is one example of that. Because of that it was funny to see that PopCap was late to deliver B3 download on their own site. GameHouse and iWin (maybe other sites too) offered the game on Dec 7th, but PopCap was late for some reason and delivered download links a day later.</p>
<p>Playrix launched their newest match-3, Farmscapes, exclusively on their own site. Initially I was disappointed that I had to go through another &#8220;I want to be a HOG but I am match-3&#8243; scene, but luckily it was short and part after that was a bit more of point and click adventure than HOG. Still, it was surprise that I had to wait so long to play regular match-3 mechanic, but overall I liked the game, probably the most out of 3 mentioned titles.</p>
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		<title>This is why portals sell more than you do!</title>
		<link>http://anawiki.com/sellmoregames/2010/10/11/this-is-why-portals-sell-more-that-you-do/</link>
		<comments>http://anawiki.com/sellmoregames/2010/10/11/this-is-why-portals-sell-more-that-you-do/#comments</comments>
		<pubDate>Mon, 11 Oct 2010 13:22:27 +0000</pubDate>
		<dc:creator><![CDATA[Roman Budzowski]]></dc:creator>
				<category><![CDATA[case studies]]></category>
		<category><![CDATA[portals]]></category>
		<category><![CDATA[sales channels]]></category>
		<category><![CDATA[Big Fish Games]]></category>
		<category><![CDATA[portal wars]]></category>
		<category><![CDATA[unique selling points]]></category>

		<guid isPermaLink="false">http://anawiki.com/sellmoregames/?p=233</guid>
		<description><![CDATA[2008 wasn&#8217;t a good year. This was the year of recession. The year of price drop to $6.99 on portals. The year when portals started war for and against exclusives. A lot of things happened I couldn&#8217;t keep up. In the middle of 2008 I started development of GabCab with Reflexive and Russell Carroll. This [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>2008 wasn&#8217;t a good year. This was the year of recession. The year of price drop to $6.99 on portals. The year when <a href="http://anawiki.com/sellmoregames/2008/06/30/portals-at-war-should-we-start-to-worry/" target="_blank">portals started war for and against exclusives</a>.</p>
<p><a href="http://gabcab.com/images/screen1.jpg"><img src="http://gabcab.com/images/screen1_thumb.jpg" alt="GabCab" /></a> <a href="http://gabcab.com/images/screen2.jpg"><img src="http://gabcab.com/images/screen2_thumb.jpg" alt="GabCab ski lift" /></a> <a href="http://gabcab.com/images/screen7.jpg"><img src="http://gabcab.com/images/screen7_thumb.jpg" alt="GabCab awards" /></a></p>
<p>A lot of things happened I couldn&#8217;t keep up. In the middle of 2008 I started development of <a href="http://www.gabcab.com">GabCab</a> with Reflexive and Russell Carroll. This game took a lot of my time and I said to myself that I will focus on it and don&#8217;t blog or improve my website until it&#8217;s done. I&#8217;ve learned a lot during development of GabCab and I don&#8217;t regret it, but meanwhile, while world moved forward, my site moved backward. Now, once GabCab is done, I have a time to think about what happened and you can read few of my thoughts below.</p>
<p>There are few things that make portals preferred source for games instead of developers site. Let&#8217;s call them Unique Selling Points (USP) and let&#8217;s take a look at Big Fish Games (biggest portal at the moment).</p>
<p>* A New Game Every Day &#8211;  365+ a year. Yes, BFG releases more than a game a day, sometimes even 3 games a day.<span id="more-233"></span><br />
* Online games &#8211; and that&#8217;s right, a new game every day too.<br />
* Exclusives &#8211; and BFG provides a lot of exclusive games for 7 days or more.<br />
* Daily Deals &#8211; Every day new deal, for just one day, for as low as $2.99.<br />
* Forums &#8211; where you can chat not only about the games.<br />
* Catch of the Week &#8211; similar to Daily Deal, but a game is available for full week.<br />
* Tomorrow&#8217;s Game Today (TGT)- available only to Game Club members.<br />
* GameClub itself (if you sign up you get TGT and games for $6.99 instead of $9.99)<br />
* Very good support (and Live Chat for Game Club members)<br />
* Top 100 charts<br />
* 1 minute movies for each game<br />
* Game manager<br />
* Over 1000 games in catalog</p>
<p>Did you count? <strong>That&#8217;s 13 unique selling points!</strong> How many of those do you have on your site? Do you even release your own game exclusively on your own site for a week? <strong>Do you have at least 1?</strong></p>
<p>What do you have that BFG doesn&#8217;t have? Walk through? Think again. More screen shots for your game? Longer text description?</p>
<p>Other portals may not have the same USP (their unique for a reason) or have some of those points but with a different name (that&#8217;s called marketing and trying to make it unique). GameHouse has all you can eat subscriptions, iWin has Steals &amp; Deals and Cash Games.</p>
<p>And that&#8217;s not all. BFG sends newsletters two times a week. Do you send it at least once a month? Portals also do a lot of marketing. When you have so many USP you can invest a lot more into Pay Per Click ads (or any other ads). They don&#8217;t have to recoup that investment from the sale of a single game, they can and do repeat business.</p>
<p>Now you know (if you haven&#8217;t already) why some portals sell tons of games and why you don&#8217;t. But seriously, did you really expect to do as much as 300 men army of portal employees? Don&#8217;t get me wrong, I&#8217;m not against portals selling so much, I&#8217;m just trying to find out how we can sell more.</p>
<p>Is there something we can do to fix this situation? To sell more without hurting relationship with portals? I really hope so.</p>
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		<title>Soccer Cup Solitaire post mortem</title>
		<link>http://anawiki.com/sellmoregames/2010/09/29/soccer-cup-solitaire-post-mortem/</link>
		<comments>http://anawiki.com/sellmoregames/2010/09/29/soccer-cup-solitaire-post-mortem/#comments</comments>
		<pubDate>Wed, 29 Sep 2010 10:19:14 +0000</pubDate>
		<dc:creator><![CDATA[Roman Budzowski]]></dc:creator>
				<category><![CDATA[case studies]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[post mortem]]></category>

		<guid isPermaLink="false">http://anawiki.com/sellmoregames/?p=212</guid>
		<description><![CDATA[Creating games is not easy and it&#8217;s always great to read some afterthoughts. I thought that I&#8217;ll share our experience with development of Soccer Cup Solitaire. Let me say few words about the game. Soccer Cup Solitaire is a card game with soccer theme. Some say it&#8217;s not solitaire, because you just match similar cards [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>Creating games is not easy and it&#8217;s always great to read some afterthoughts. I thought that I&#8217;ll share our experience with development of <a href="http://www.anawiki.com/game/soccer-cup-solitaire" target="_blank">Soccer Cup Solitaire</a>.</p>
<p><a title="Soccer Cup Solitaire" href="http://www.anawiki.com/game/soccer-cup-solitaire" target="_blank"><img src="http://anawiki.com/screens/anawiki/soccer-cup-solitaire/f-200.jpg" border="0" alt="Soccer Cup Solitaire" hspace="10" align="left" /></a>Let me say few words about the game. Soccer Cup Solitaire is a card game with soccer theme. Some say it&#8217;s not solitaire, because you just match similar cards like two Jacks or two 8&#8217;s. The mechanics are similar to Heartwild Solitaire and some bonus features are inspired by Fairway Solitaire (thanks to <a href="http://www.orchidgames.com/" target="_blank">Orchid Games</a> and Big Fish Games for creating those two great games).</p>
<p>We knew Soccer Cup Solitaire won&#8217;t be a top seller game, but we wanted to develop it anyway, to take a break from <a title="GabCab" href="http://www.gabcab.com" target="_blank">GabCab</a> development. GabCab has been in development for second year and we had iddle moments from time to time that we wanted to spend creatively.</p>
<p>What went right:</p>
<ul>
<li>short development time &#8211; the game <strong>from start to finish took 4 months</strong> &#8211; it could be shorter, but we haven&#8217;t been pleased with the art assets from the first art team.</li>
<li>smooth integration of soccer theme into solitaire game.</li>
<li>great music &#8211; it was a tough decision &#8211; we knew that the theme will probably kill interest of female audience, so we at least wanted to please male audience as much as possible. Rock songs from Saint of Silence did awesome job when it comes to adding tension to the game.</li>
<li>not wasting time on prototyping and place holder art &#8211; we had natural deadline (World Cup 2010) so we decided that there&#8217;s no time to prototype things. We also had top priority project in development (GabCab), so we decided that we will work on SCS only when we get final art. It shortened development time very much.</li>
<li><strong>constant passion for the project</strong> &#8211; working with final art during short period of time kept motivation and efficiency of development on very high levels.</li>
<li>we signed deals with new portals &#8211; Alawar and GameHouse. RealArcade was very picky about games they launch and I thought that after the merge with GameHouse it will be the same at GameHouse, so I was pleased that the game was accepted for distribution.</li>
<li>development of SCS prevented possible burnout for GabCab.</li>
<li>SCS has great CR (but that&#8217;s probably because of low download ratio)</li>
</ul>
<p>What went wrong:</p>
<ul>
<li>not enough time to play test the game &#8211; Sport events and Holidays are strict deadlines, if you release the game after them you lose a lot of possible interest in your game.</li>
<li> we missed the deadline by few days, but at least World Cup lasts 30 days, not one day like xmas or Halloween.</li>
<li>we had to cut some nice features to be able to release &#8220;on time&#8221;.</li>
<li>not enough downloads, which leads to&#8230;</li>
<li>though it wasn&#8217;t expected to be a top seller, it sells below expectations.</li>
</ul>
<p>Overall I was happy with the project. It proved to us (again) that short development times are necessary to keep high motivation and passion for the project and that switching between projects increases development efficiency while &#8220;delaying&#8221; release of each project just a bit.</p>
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		<title>Games are too cheap, that&#8217;s why we invented Collectors Edition</title>
		<link>http://anawiki.com/sellmoregames/2010/01/20/games-are-too-cheap-thats-why-we-invented-collectors-edition/</link>
		<comments>http://anawiki.com/sellmoregames/2010/01/20/games-are-too-cheap-thats-why-we-invented-collectors-edition/#comments</comments>
		<pubDate>Wed, 20 Jan 2010 12:00:49 +0000</pubDate>
		<dc:creator><![CDATA[Roman Budzowski]]></dc:creator>
				<category><![CDATA[case studies]]></category>
		<category><![CDATA[portals]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[sales channels]]></category>

		<guid isPermaLink="false">http://anawiki.com/sellmoregames/?p=207</guid>
		<description><![CDATA[Price wars dropped the price of casual games from $19.99 to $6.99. It happened fast and didn&#8217;t leave us much time to accommodate. Now new problem arises. Prices are still low, but development budgets are getting bigger and bigger. Folks at Big Fish Games have realized that $6.99 games can not support development budgets of [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>Price wars dropped the price of casual games from $19.99 to $6.99. It happened fast and didn&#8217;t leave us much time to accommodate. Now new problem arises. Prices are still low, but development budgets are getting bigger and bigger. Folks at Big Fish Games have realized that $6.99 games can not support development budgets of games like Mystery Case Files: Dire Grove and introduced Collectors Edition, packed with few extras and priced at $19.99. Great move. Especially that Dire Grove is not the only game that was released as CE.</p>
<p>Recently I found interesting post on BFG forums. Picman050967 tried to explain why BFG decided to have CE (picman is not just regular forum mod, he is most probably a man from BFG headquaters):</p>
<blockquote><p><strong>Why we offer Collector&#8217;s Editions</strong></p>
<p>The nice thing is that this <strong>is totally optional</strong>, you have a trial version, it <strong>does not count as the New Game </strong>when it is released and <strong>you always get the normal game like before</strong>. Having a collector&#8217;s edition <strong>allows the budgets for future games to almost double</strong>. One of the big benefits is early access. The bonus features are there to reward folks who purchase for early access.</p>
<p>People complain a lot about how short games are lately. This is a way to allow the avid gamers to pay for early access and some extras to increase budgets without hurting those who are on tight budgets. These CE purchasers now help <strong>fund half the budget of future games</strong> so they can be longer and higher quality. Then in turn, the folks that wait for the regular game actually benefit from the larger game budgets paid for by the CE purchasers.</p>
<p>So if you wait for the regular version, that is fine for you, but realize that those buying the <strong>CE are allowing developers to increase their development budgets without going bankrupt!</strong> This game was developed with a budget that assumed the additional revenue from the Collector&#8217;s Edition&#8230;without it, the game would have been shorter or of lower quality to make it for less costs.</p>
<p><strong>If we simply raised prices (like to $7.99), not only would there be a customer revolt, but we would sell proportionally fewer games and thus the developer makes no more money. </strong>Also higher prices would also hit those that are in tough economic times to be able to play less games. While some may not like to wait, this does solve a very real problem for both developers and economically hard hit customers.</p>
<p><strong>So if you can&#8217;t afford it or do not like it you should not buy it, </strong>but you should also respect those who do, as it benefits you!</p>
<p>Just trying to share BFG&#8217;s and developers&#8217; perspectives.</p>
<p>Picman</p></blockquote>
<p>I highlighted most of the interesting sections. You can find the whole discussion at <a href="http://forums.bigfishgames.com/posts/list/74804.page" target="_blank">this link</a>.</p>
<p>I&#8217;d also want to quote a post from govegirl, as she made very interesting points too:</p>
<blockquote><p>I do not know Playponds financial status but I do know that Big Fish is not in danger of going bankrupt and 2 of 3 CE&#8217;s monies are for Big Fish.</p>
<p><strong>What I wonder is this- those that pay $20 for a Collectors Edition- do they still buy the same amount of $6.99 games</strong> or do they forego those games to save up for 1 or 2 more expensive games a month? The importance people are putting on 3 punches indicates to me they buy fewer games for the same result of a free game. <strong>I can see smaller developers games getting even further ignored whilst the already large and successful developers charge extra for their games.</strong></p>
<p><strong>Unless all games launch with a $20 edition first then it cannot be equally fair for all developers. </strong>Those that only charge $6.99 are not getting the money for further development so does that mean they have to continue to develop short and inferior games? It sounds to me unless we pay $20 originally then those developers cannot make better games. It has to apply to everyone &#8211; not just the developers who suits them to cry poor.</p></blockquote>
<p>Collectors Editions may be the first step on the road to increase average game price. Some portals sell games on premium price with success. Hopefully we can see the trend of falling game prices reversed.</p>
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		<title>How long is BFG Daily Deals queue?</title>
		<link>http://anawiki.com/sellmoregames/2010/01/18/how-long-is-bfg-daily-deals-queue/</link>
		<comments>http://anawiki.com/sellmoregames/2010/01/18/how-long-is-bfg-daily-deals-queue/#comments</comments>
		<pubDate>Mon, 18 Jan 2010 13:38:57 +0000</pubDate>
		<dc:creator><![CDATA[Roman Budzowski]]></dc:creator>
				<category><![CDATA[case studies]]></category>
		<category><![CDATA[sales channels]]></category>

		<guid isPermaLink="false">http://anawiki.com/sellmoregames/?p=203</guid>
		<description><![CDATA[I already know, do you? I asked BFG to add Runes of Avalon 2 to Daily Deals on Dec 18th 2009. I expected that it will take few days to launch it there as I didn&#8217;t thought so many developers wants their games at such low prices. So there are many. Runes of Avalon 2 [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>I already know, do you? I asked BFG to add Runes of Avalon 2 to Daily Deals on Dec 18th 2009. I expected that it will take few days to launch it there as I didn&#8217;t thought so many developers wants their games at such low prices. So there are many. Runes of Avalon 2 has been launched today.</p>
<p><em>Just</em> 31 days in the queue.</p>
<p>Feel free to buy it for a bargain price of $2.99 or post reviews and comments on BFG forums.</p>
<p>Just one more day to check out the effect of this deal. Some games seem to do very good, the others not. Just like with launching games for the first time.</p>
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		<title>The Perfect Tree launched&#8230; not so perfect</title>
		<link>http://anawiki.com/sellmoregames/2009/12/23/the-perfect-tree-launched-not-so-perfect/</link>
		<comments>http://anawiki.com/sellmoregames/2009/12/23/the-perfect-tree-launched-not-so-perfect/#comments</comments>
		<pubDate>Wed, 23 Dec 2009 11:34:38 +0000</pubDate>
		<dc:creator><![CDATA[Roman Budzowski]]></dc:creator>
				<category><![CDATA[case studies]]></category>
		<category><![CDATA[portals]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[sales channels]]></category>

		<guid isPermaLink="false">http://anawiki.com/sellmoregames/?p=194</guid>
		<description><![CDATA[Yes, you hear it right. The Perfect Tree was released a couple of weeks ago on our site, but just recently was released on Big Fish Games. A lot of credit for such a quick release goes to Big Fish Team &#8211; Thanks! Other portals didn&#8217;t even bother to reply, but I didn&#8217;t expect them [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>Yes, you hear it right. <a title="The Perfect Tree" href="http://www.anawiki.com/game/the-perfect-tree" target="_blank">The Perfect Tree</a> was released a couple of weeks ago on our site, but just recently was released on Big Fish Games. A lot of credit for such a quick release goes to Big Fish Team &#8211; Thanks! Other portals didn&#8217;t even bother to reply, but I didn&#8217;t expect them to launch our game anyway &#8211; it was almost December 10th when I contacted them.</p>
<p>Anyway, if you haven&#8217;t noticed, Big Fish Games started to launch 2 games a day. Not every day (lucky we). But unfortunately our game was launched with another one &#8211; Virtual City. It&#8217;s hard enough for games to get noticed when you have to compete with all the top 10 games, yesterdays release and tomorrow&#8217;s release. Imagine that we had to compete with all that and another tomorrows release and a day later with another 2 releases. Too bad Big Fish doesn&#8217;t display all &#8220;Tomorrow&#8217;s Game Today&#8221; releases.</p>
<p>Our game was noticed probably only by hardcore forum readers (when your game is launched a dedicated forum for it created). It was very quiet there until next day when we moved to &#8220;Today&#8217;s release&#8221;. Still, we&#8217;ve been below Virtual City and as you could find out on forums not every one noticed that there are two games launched.</p>
<p>So I&#8217;m thrilled to check top 100 today, as that&#8217;s the first day we will be listed (hopefully). Keep your fingers crossed for me.  I hope your game won&#8217;t have so hard times during launch.</p>
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		<title>Tales of Monkey Island &#8211; a bit of surprise</title>
		<link>http://anawiki.com/sellmoregames/2009/08/19/tales-of-monkey-island-a-bit-of-surprise/</link>
		<comments>http://anawiki.com/sellmoregames/2009/08/19/tales-of-monkey-island-a-bit-of-surprise/#comments</comments>
		<pubDate>Wed, 19 Aug 2009 11:27:43 +0000</pubDate>
		<dc:creator><![CDATA[Roman Budzowski]]></dc:creator>
				<category><![CDATA[case studies]]></category>

		<guid isPermaLink="false">http://anawiki.com/sellmoregames/?p=191</guid>
		<description><![CDATA[Reflexive launched Tales of Monkey Island chapter 1. I couldn&#8217;t resist to try it. I read nice reviews, but nothing is better than personal experience. The game is very nice and the adventures remind me the great old days. Still, I&#8217;m not a huge fan of 3D in this case. And whoever invented that steering [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><img src="http://images.gamecentersolution.com/box/1470_BvlGlass_200x200.jpg" alt="Monkey Island" align="right" />Reflexive launched Tales of Monkey Island chapter 1. I couldn&#8217;t resist to try it. I read nice reviews, but nothing is better than personal experience. The game is very nice and the adventures remind me the great old days. Still, I&#8217;m not a huge fan of 3D in this case. And whoever invented that steering model should go to Footsam jail for a long time.  Yes, you can get use to it, but not being able to move Guybrush just by clicking on the destination point is beyond my understanding.</p>
<p>So imagine my surprise when I saw that Tales of Monkey Island hit #7 in Top 10 PC games.  I mean, if a right click is too much for casual players how did they manage to move Guybrush around?</p>
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		<title>The worst year ever?</title>
		<link>http://anawiki.com/sellmoregames/2009/08/14/the-worst-year-ever/</link>
		<comments>http://anawiki.com/sellmoregames/2009/08/14/the-worst-year-ever/#comments</comments>
		<pubDate>Fri, 14 Aug 2009 20:51:42 +0000</pubDate>
		<dc:creator><![CDATA[Roman Budzowski]]></dc:creator>
				<category><![CDATA[case studies]]></category>
		<category><![CDATA[general]]></category>

		<guid isPermaLink="false">http://anawiki.com/sellmoregames/?p=184</guid>
		<description><![CDATA[We all heart it &#8211; recession. But has it affected our sales? I don&#8217;t know and that&#8217;s why I&#8217;m making this post. You tell me this time. My sales have dropped, but that&#8217;s not surprising to me. I focused on development on a new game and completely abandoned marketing and if you do so your [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>We all heart it &#8211; recession. But has it affected our sales? I don&#8217;t know and that&#8217;s why I&#8217;m making this post. You tell me this time.</p>
<p>My sales have dropped, but that&#8217;s not surprising to me. I focused on development on a new game and completely abandoned marketing and if you do so your revenue must drop. Still it didn&#8217;t drop so much. Even portal sales hold still and are still above the level I expected them to be after a year of my game release.</p>
<p>My sales dropped by expect them to recover once I make a new release. The question is, will that be enough at this current state of the market? I would say so. I play at stock exchange and stock markets keep recovering since February so I would be surprised if casual games don&#8217;t recover soon. Still all those price wars, etc. make me wonder.</p>
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		<title>Director&#8217;s cut or&#8230; Author&#8217;s Edition</title>
		<link>http://anawiki.com/sellmoregames/2009/08/13/directors-cut-or-authors-edition/</link>
		<comments>http://anawiki.com/sellmoregames/2009/08/13/directors-cut-or-authors-edition/#comments</comments>
		<pubDate>Thu, 13 Aug 2009 18:46:17 +0000</pubDate>
		<dc:creator><![CDATA[Roman Budzowski]]></dc:creator>
				<category><![CDATA[case studies]]></category>
		<category><![CDATA[game improvement]]></category>
		<category><![CDATA[publishing]]></category>

		<guid isPermaLink="false">http://anawiki.com/sellmoregames/?p=180</guid>
		<description><![CDATA[Have you ever heard of director&#8217;s cut version of your favorite movie? I&#8217;m sure you did. How many developer&#8217;s cut versions of games have you heard of? Not too many? If at all. Two days ago Darek Rusin made a comment on my blog and because I haven&#8217;t heard from him for a while I [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>Have you ever heard of director&#8217;s cut version of your favorite movie? I&#8217;m sure you did. How many developer&#8217;s cut versions of games have you heard of? Not too many? If at all.</p>
<p>Two days ago Darek Rusin made a comment on my blog and because I haven&#8217;t heard from him for a while I went to his website to check out what he&#8217;s up to.  He started <a href="http://www.orchidgames.com/" target="_blank">Orchid Games</a> and released Heartwild Solitaire.  So far his website is dedicated to just this one game and that made it easier for me to spot the thing that made me mention his website. Right under the title he put Author&#8217;s Edition. That made me very interested and I immediately wanted to check out what is so special about this version. Unfortunately I wasn&#8217;t able to find any info about it. Too bad. It could help &#8220;steal&#8221; customers from portals.</p>
<p>When we worked on <a href="http://runesofavalon.com" target="_blank">Runes of Avalon</a> we had to remove very nice feature in my opinion &#8211; Amulet of Spells. We had to remove it because it didn&#8217;t work so great and we didn&#8217;t have time to find out how to fix it, but I really believed in Amulet of Spells (you don&#8217;t earn money by having great ideas, but by releasing games). This made me thinking about releasing developer&#8217;s version of Runes of Avalon. It never happened in the way we know it from movie industry. It was much better for us to release this version as Runes of Avalon 2, as we figured out that amount of changes is too big to make it &#8220;just&#8221; a special edition.</p>
<p>So you see, it&#8217;s worth commenting on blogs. You might get a link to your website for  free ;-)</p>
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