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	<title>Comments on: Is 80 minutes trial a new trend?</title>
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	<description>Knowledge based on experience. e-Commerce tips for game developers.</description>
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		<title>By: Gamesfordinner</title>
		<link>http://anawiki.com/sellmoregames/2009/08/18/is-80-minutes-trial-a-new-trend/comment-page-1/#comment-14860</link>
		<dc:creator><![CDATA[Gamesfordinner]]></dc:creator>
		<pubDate>Sun, 01 Nov 2009 22:30:13 +0000</pubDate>
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		<description><![CDATA[Reflexive experiments a lot with different trial times.  One recent hidden object game I tried from them had a trial time of only 20 minutes!  I had to blink to make sure I wasn&#039;t seeing things.

In my opinion they&#039;d be better off sticking with 60 minutes like everyone else.  Giving the customer an inconsistent experience is a big no-no, and probably loses them more sales in the long run than fiddling with the trial times looking for a &quot;sweet spot.&quot;]]></description>
		<content:encoded><![CDATA[<p>Reflexive experiments a lot with different trial times.  One recent hidden object game I tried from them had a trial time of only 20 minutes!  I had to blink to make sure I wasn&#8217;t seeing things.</p>
<p>In my opinion they&#8217;d be better off sticking with 60 minutes like everyone else.  Giving the customer an inconsistent experience is a big no-no, and probably loses them more sales in the long run than fiddling with the trial times looking for a &#8220;sweet spot.&#8221;</p>
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