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	<title>Comments on: The hard life of paying customers</title>
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	<link>http://anawiki.com/sellmoregames/2009/06/12/the-hard-life-of-paying-customers/</link>
	<description>Knowledge based on experience. e-Commerce tips for game developers.</description>
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		<title>By: Jon</title>
		<link>http://anawiki.com/sellmoregames/2009/06/12/the-hard-life-of-paying-customers/comment-page-1/#comment-5841</link>
		<dc:creator><![CDATA[Jon]]></dc:creator>
		<pubDate>Wed, 24 Jun 2009 07:29:10 +0000</pubDate>
		<guid isPermaLink="false">http://anawiki.com/sellmoregames/?p=174#comment-5841</guid>
		<description><![CDATA[&quot;Piracy is stealing. Period.&quot;
Whether it&#039;s called stealing or not, it&#039;s still the same crime and it&#039;s still hurting developers. However, I have to agree with Dan on the nature of it, it shouldn&#039;t be considered the direct equivalent of stealing or shoplifting. It&#039;s more along the lines of bringing a replicator to a store.

&quot;but lamenting that you need to have the CD in the bay is silly&quot;
I agree. You can always NoCD if you can&#039;t be bothered to do such a simple task. This was never a problem for me because I just use Steam and Bigfish.

&quot;Games that require you to have the CD in the bay. DVDs that force adverts and piracy warnings upon you - are these good ideas?&quot;
Actually yes. CD checking would stop the less-tech-savvy and the piracy warnings in movies is a good scare-tactic.

I&#039;m fine with some DRM as long as it&#039;s nowhere near my music/movie files and it&#039;s not SecuROM or Starforce.]]></description>
		<content:encoded><![CDATA[<p>&#8220;Piracy is stealing. Period.&#8221;<br />
Whether it&#8217;s called stealing or not, it&#8217;s still the same crime and it&#8217;s still hurting developers. However, I have to agree with Dan on the nature of it, it shouldn&#8217;t be considered the direct equivalent of stealing or shoplifting. It&#8217;s more along the lines of bringing a replicator to a store.</p>
<p>&#8220;but lamenting that you need to have the CD in the bay is silly&#8221;<br />
I agree. You can always NoCD if you can&#8217;t be bothered to do such a simple task. This was never a problem for me because I just use Steam and Bigfish.</p>
<p>&#8220;Games that require you to have the CD in the bay. DVDs that force adverts and piracy warnings upon you &#8211; are these good ideas?&#8221;<br />
Actually yes. CD checking would stop the less-tech-savvy and the piracy warnings in movies is a good scare-tactic.</p>
<p>I&#8217;m fine with some DRM as long as it&#8217;s nowhere near my music/movie files and it&#8217;s not SecuROM or Starforce.</p>
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		<title>By: Roman Budzowski</title>
		<link>http://anawiki.com/sellmoregames/2009/06/12/the-hard-life-of-paying-customers/comment-page-1/#comment-5352</link>
		<dc:creator><![CDATA[Roman Budzowski]]></dc:creator>
		<pubDate>Sun, 14 Jun 2009 20:44:52 +0000</pubDate>
		<guid isPermaLink="false">http://anawiki.com/sellmoregames/?p=174#comment-5352</guid>
		<description><![CDATA[Piracy is stealing. Period.

But that wasn&#039;t a point on my post - my point is that it will always be easier to steal than to obtain goods legal way, so &quot;pro-piracy&quot; argument that we make the life paying customers harder is nonsense... of course I don&#039;t want poeple to use ridiculusly hard antipiracy methods... but lamenting that you need to have the CD in the bay is silly. Do you own a console? I do and it doesn&#039;t bother me that I have to keep DVD in it to play the game.]]></description>
		<content:encoded><![CDATA[<p>Piracy is stealing. Period.</p>
<p>But that wasn&#8217;t a point on my post &#8211; my point is that it will always be easier to steal than to obtain goods legal way, so &#8220;pro-piracy&#8221; argument that we make the life paying customers harder is nonsense&#8230; of course I don&#8217;t want poeple to use ridiculusly hard antipiracy methods&#8230; but lamenting that you need to have the CD in the bay is silly. Do you own a console? I do and it doesn&#8217;t bother me that I have to keep DVD in it to play the game.</p>
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		<title>By: Dan</title>
		<link>http://anawiki.com/sellmoregames/2009/06/12/the-hard-life-of-paying-customers/comment-page-1/#comment-5291</link>
		<dc:creator><![CDATA[Dan]]></dc:creator>
		<pubDate>Sat, 13 Jun 2009 08:29:49 +0000</pubDate>
		<guid isPermaLink="false">http://anawiki.com/sellmoregames/?p=174#comment-5291</guid>
		<description><![CDATA[I&#039;m also a software developer I intend to sell my products. 
Copyright infringement may feel like stealing to us, the producers, but it&#039;s not stealing. 

In your car analogy, the thief wouldn&#039;t steal someone&#039;s car, instead he&#039;d recreate his own piece by piece and drive away in this new car. The car owner wouldn&#039;t be hurt, it would be the people who first designed the car losing a potential sale.

Games that require you to have the CD in the bay. DVDs that force adverts and piracy warnings upon you - are these good ideas? 

The older copy protection for games I found less intrusive, Monkey Island&#039;s Code Wheel, or looking in the manual for information. The copy protection was tied closely with the game world.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m also a software developer I intend to sell my products.<br />
Copyright infringement may feel like stealing to us, the producers, but it&#8217;s not stealing. </p>
<p>In your car analogy, the thief wouldn&#8217;t steal someone&#8217;s car, instead he&#8217;d recreate his own piece by piece and drive away in this new car. The car owner wouldn&#8217;t be hurt, it would be the people who first designed the car losing a potential sale.</p>
<p>Games that require you to have the CD in the bay. DVDs that force adverts and piracy warnings upon you &#8211; are these good ideas? </p>
<p>The older copy protection for games I found less intrusive, Monkey Island&#8217;s Code Wheel, or looking in the manual for information. The copy protection was tied closely with the game world.</p>
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