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	<title>Comments on: Interview with Chanon Sajjamanochai, Executive Game Producer of Viqua Games</title>
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	<link>http://anawiki.com/sellmoregames/2009/02/23/interview-with-chanon-sajjamanochai-executive-game-producer-of-viqua-games/</link>
	<description>Knowledge based on experience. e-Commerce tips for game developers.</description>
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		<title>By: Grey Alien Games &#187; Blog Archive &#187; My Interview on Sell More Games Blog</title>
		<link>http://anawiki.com/sellmoregames/2009/02/23/interview-with-chanon-sajjamanochai-executive-game-producer-of-viqua-games/comment-page-1/#comment-8247</link>
		<dc:creator>Grey Alien Games &#187; Blog Archive &#187; My Interview on Sell More Games Blog</dc:creator>
		<pubDate>Mon, 07 Sep 2009 07:13:40 +0000</pubDate>
		<guid isPermaLink="false">http://anawiki.com/sellmoregames/?p=120#comment-8247</guid>
		<description>[...] Chanon Sajjamanochai (creator of First Class Flurry and Shop n Spree) [...]</description>
		<content:encoded><![CDATA[<p>[...] Chanon Sajjamanochai (creator of First Class Flurry and Shop n Spree) [...]</p>
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		<title>By: Jake Birkett</title>
		<link>http://anawiki.com/sellmoregames/2009/02/23/interview-with-chanon-sajjamanochai-executive-game-producer-of-viqua-games/comment-page-1/#comment-1683</link>
		<dc:creator>Jake Birkett</dc:creator>
		<pubDate>Wed, 25 Feb 2009 20:05:54 +0000</pubDate>
		<guid isPermaLink="false">http://anawiki.com/sellmoregames/?p=120#comment-1683</guid>
		<description>Same here, Xmas Bonus in December 2005.</description>
		<content:encoded><![CDATA[<p>Same here, Xmas Bonus in December 2005.</p>
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		<title>By: chanon</title>
		<link>http://anawiki.com/sellmoregames/2009/02/23/interview-with-chanon-sajjamanochai-executive-game-producer-of-viqua-games/comment-page-1/#comment-1682</link>
		<dc:creator>chanon</dc:creator>
		<pubDate>Wed, 25 Feb 2009 15:27:51 +0000</pubDate>
		<guid isPermaLink="false">http://anawiki.com/sellmoregames/?p=120#comment-1682</guid>
		<description>Glad you liked the interview Jake!

Yes, I remember that portal :)
Our first game was released near the end of 2005.</description>
		<content:encoded><![CDATA[<p>Glad you liked the interview Jake!</p>
<p>Yes, I remember that portal :)<br />
Our first game was released near the end of 2005.</p>
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		<title>By: Jake Birkett</title>
		<link>http://anawiki.com/sellmoregames/2009/02/23/interview-with-chanon-sajjamanochai-executive-game-producer-of-viqua-games/comment-page-1/#comment-1679</link>
		<dc:creator>Jake Birkett</dc:creator>
		<pubDate>Mon, 23 Feb 2009 21:13:04 +0000</pubDate>
		<guid isPermaLink="false">http://anawiki.com/sellmoregames/?p=120#comment-1679</guid>
		<description>Really great interview again, thanks Roman and Chanon!  By the way I loved First Class Flurry (it got so many things right) and will play Shop n Spree today hopefully (haven&#039;t been able to due to finishing my last game). I&#039;ve heard great things about it and in fact we&#039;ll be competing for the same top 10 space soon along with Farm Frenzy Pizza Party...

re: &quot;design-by-passionate-team&quot;, I love that point, well made.  Even though I didn&#039;t originate the design for my last two games I was heavily involved in the design process as the game was developed - it made the game better for sure having more than one passionate designer.

Regarding my 10 points, they were just for how to make a game addictive and enjoyable, they didn&#039;t even talk about the whole marketing side of things which could add another 10 at least.  For example you&#039;ve added &quot;no bugs&quot; and &quot;appeals to target market&quot; which I didn&#039;t have listed.  Without those you could follow my 10 points and make a very addictive but bug-ridden niche title (like about train spotting or something) that totally failed to sell, lol :-)

Oh one more thing, I&#039;m pretty sure your first game came out a similar time to mine and was on Indiepath&#039;s little casual portal along with Xmas Bonus and Easter Bonus, then he shut the site down, is that right?</description>
		<content:encoded><![CDATA[<p>Really great interview again, thanks Roman and Chanon!  By the way I loved First Class Flurry (it got so many things right) and will play Shop n Spree today hopefully (haven&#8217;t been able to due to finishing my last game). I&#8217;ve heard great things about it and in fact we&#8217;ll be competing for the same top 10 space soon along with Farm Frenzy Pizza Party&#8230;</p>
<p>re: &#8220;design-by-passionate-team&#8221;, I love that point, well made.  Even though I didn&#8217;t originate the design for my last two games I was heavily involved in the design process as the game was developed &#8211; it made the game better for sure having more than one passionate designer.</p>
<p>Regarding my 10 points, they were just for how to make a game addictive and enjoyable, they didn&#8217;t even talk about the whole marketing side of things which could add another 10 at least.  For example you&#8217;ve added &#8220;no bugs&#8221; and &#8220;appeals to target market&#8221; which I didn&#8217;t have listed.  Without those you could follow my 10 points and make a very addictive but bug-ridden niche title (like about train spotting or something) that totally failed to sell, lol :-)</p>
<p>Oh one more thing, I&#8217;m pretty sure your first game came out a similar time to mine and was on Indiepath&#8217;s little casual portal along with Xmas Bonus and Easter Bonus, then he shut the site down, is that right?</p>
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