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	<title>Comments on: Do you develop games that sell or&#8230;</title>
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	<link>http://anawiki.com/sellmoregames/2008/08/14/do-you-develop-games-that-sells-or/</link>
	<description>Knowledge based on experience. e-Commerce tips for game developers.</description>
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		<title>By: Roman Budzowski</title>
		<link>http://anawiki.com/sellmoregames/2008/08/14/do-you-develop-games-that-sells-or/comment-page-1/#comment-635</link>
		<dc:creator><![CDATA[Roman Budzowski]]></dc:creator>
		<pubDate>Sat, 16 Aug 2008 15:06:25 +0000</pubDate>
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		<description><![CDATA[I did mean &quot;latter&quot;.

Team up with team leader and your problem with managing teams will be solved ;-)]]></description>
		<content:encoded><![CDATA[<p>I did mean &#8220;latter&#8221;.</p>
<p>Team up with team leader and your problem with managing teams will be solved ;-)</p>
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		<title>By: ChrisP</title>
		<link>http://anawiki.com/sellmoregames/2008/08/14/do-you-develop-games-that-sells-or/comment-page-1/#comment-632</link>
		<dc:creator><![CDATA[ChrisP]]></dc:creator>
		<pubDate>Thu, 14 Aug 2008 11:15:45 +0000</pubDate>
		<guid isPermaLink="false">http://anawiki.com/sellmoregames/?p=94#comment-632</guid>
		<description><![CDATA[&gt; Do you develop games that sell… Or do you develop games that you want to play? I know a lot of indies takes the former aproach

Do you mean &quot;former&quot; or &quot;latter&quot;? This paragraph is confusing me a little. :-)

Mayhem Intergalactic was in the latter category (games that I&#039;d play), though I had some (admittedly skewed) data suggesting that it was a relatively popular game when marketed as freeware. On the one hand I certainly haven&#039;t made megabucks, but on the other hand I personally don&#039;t think I could have stomached making a match-3 all this time. They&#039;re just really not my thing. More power to anyone who does enjoy making them!

The problem with me making a HO-type game is different - I expect I could quite like that, except that they&#039;re way too art-heavy for this programmer to pull off. Especially since I have no experience managing people (artists). :-)]]></description>
		<content:encoded><![CDATA[<p>&gt; Do you develop games that sell… Or do you develop games that you want to play? I know a lot of indies takes the former aproach</p>
<p>Do you mean &#8220;former&#8221; or &#8220;latter&#8221;? This paragraph is confusing me a little. :-)</p>
<p>Mayhem Intergalactic was in the latter category (games that I&#8217;d play), though I had some (admittedly skewed) data suggesting that it was a relatively popular game when marketed as freeware. On the one hand I certainly haven&#8217;t made megabucks, but on the other hand I personally don&#8217;t think I could have stomached making a match-3 all this time. They&#8217;re just really not my thing. More power to anyone who does enjoy making them!</p>
<p>The problem with me making a HO-type game is different &#8211; I expect I could quite like that, except that they&#8217;re way too art-heavy for this programmer to pull off. Especially since I have no experience managing people (artists). :-)</p>
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