<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: Do you develop games that sell or&#8230;</title>
	<atom:link href="http://anawiki.com/sellmoregames/2008/08/14/do-you-develop-games-that-sells-or/feed/" rel="self" type="application/rss+xml" />
	<link>http://anawiki.com/sellmoregames/2008/08/14/do-you-develop-games-that-sells-or/</link>
	<description>Knowledge based on experience. e-Commerce tips for game developers.</description>
	<pubDate>Tue, 06 Jan 2009 07:49:21 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.5.1</generator>
		<item>
		<title>By: Roman Budzowski</title>
		<link>http://anawiki.com/sellmoregames/2008/08/14/do-you-develop-games-that-sells-or/#comment-635</link>
		<dc:creator>Roman Budzowski</dc:creator>
		<pubDate>Sat, 16 Aug 2008 15:06:25 +0000</pubDate>
		<guid isPermaLink="false">http://anawiki.com/sellmoregames/?p=94#comment-635</guid>
		<description>I did mean "latter".

Team up with team leader and your problem with managing teams will be solved ;-)</description>
		<content:encoded><![CDATA[<p>I did mean &#8220;latter&#8221;.</p>
<p>Team up with team leader and your problem with managing teams will be solved ;-)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ChrisP</title>
		<link>http://anawiki.com/sellmoregames/2008/08/14/do-you-develop-games-that-sells-or/#comment-632</link>
		<dc:creator>ChrisP</dc:creator>
		<pubDate>Thu, 14 Aug 2008 11:15:45 +0000</pubDate>
		<guid isPermaLink="false">http://anawiki.com/sellmoregames/?p=94#comment-632</guid>
		<description>&#62; Do you develop games that sell… Or do you develop games that you want to play? I know a lot of indies takes the former aproach

Do you mean "former" or "latter"? This paragraph is confusing me a little. :-)

Mayhem Intergalactic was in the latter category (games that I'd play), though I had some (admittedly skewed) data suggesting that it was a relatively popular game when marketed as freeware. On the one hand I certainly haven't made megabucks, but on the other hand I personally don't think I could have stomached making a match-3 all this time. They're just really not my thing. More power to anyone who does enjoy making them!

The problem with me making a HO-type game is different - I expect I could quite like that, except that they're way too art-heavy for this programmer to pull off. Especially since I have no experience managing people (artists). :-)</description>
		<content:encoded><![CDATA[<p>&gt; Do you develop games that sell… Or do you develop games that you want to play? I know a lot of indies takes the former aproach</p>
<p>Do you mean &#8220;former&#8221; or &#8220;latter&#8221;? This paragraph is confusing me a little. :-)</p>
<p>Mayhem Intergalactic was in the latter category (games that I&#8217;d play), though I had some (admittedly skewed) data suggesting that it was a relatively popular game when marketed as freeware. On the one hand I certainly haven&#8217;t made megabucks, but on the other hand I personally don&#8217;t think I could have stomached making a match-3 all this time. They&#8217;re just really not my thing. More power to anyone who does enjoy making them!</p>
<p>The problem with me making a HO-type game is different - I expect I could quite like that, except that they&#8217;re way too art-heavy for this programmer to pull off. Especially since I have no experience managing people (artists). :-)</p>
]]></content:encoded>
	</item>
</channel>
</rss>
