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	<title>Comments on: Get in Top 10 or die!</title>
	<atom:link href="http://anawiki.com/sellmoregames/2008/04/14/get-in-top-10-or-die/feed/" rel="self" type="application/rss+xml" />
	<link>http://anawiki.com/sellmoregames/2008/04/14/get-in-top-10-or-die/</link>
	<description>Knowledge based on experience. e-Commerce tips for game developers.</description>
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		<title>By: Runes of Avalon 2 at BFG - three weeks after release &#124; Sell More Games</title>
		<link>http://anawiki.com/sellmoregames/2008/04/14/get-in-top-10-or-die/comment-page-1/#comment-246</link>
		<dc:creator><![CDATA[Runes of Avalon 2 at BFG - three weeks after release &#124; Sell More Games]]></dc:creator>
		<pubDate>Sat, 10 May 2008 08:41:52 +0000</pubDate>
		<guid isPermaLink="false">http://anawiki.com/sellmoregames/2008/04/14/get-in-top-10-or-die/#comment-246</guid>
		<description><![CDATA[[...] up, but few days ago started to fall on the chart. That&#8217;s too bad when you prove one of your not optimistic theories with one of your games. We didn&#8217;t get into top 10, so it looks like our games will fade away. [...]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] up, but few days ago started to fall on the chart. That&#8217;s too bad when you prove one of your not optimistic theories with one of your games. We didn&#8217;t get into top 10, so it looks like our games will fade away. [&#8230;]</p>
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		<title>By: How hot is your game genre? Big Fish Games Top 100 analysis &#124; Sell More Games</title>
		<link>http://anawiki.com/sellmoregames/2008/04/14/get-in-top-10-or-die/comment-page-1/#comment-245</link>
		<dc:creator><![CDATA[How hot is your game genre? Big Fish Games Top 100 analysis &#124; Sell More Games]]></dc:creator>
		<pubDate>Mon, 21 Apr 2008 09:09:02 +0000</pubDate>
		<guid isPermaLink="false">http://anawiki.com/sellmoregames/2008/04/14/get-in-top-10-or-die/#comment-245</guid>
		<description><![CDATA[[...] I did before and brought me to a few interesting conclusions. Now I am sure that whether you &#8220;get in the top 10 or die&#8221; is even less correlated with how high the production values of your game are or how polished [...]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] I did before and brought me to a few interesting conclusions. Now I am sure that whether you &#8220;get in the top 10 or die&#8221; is even less correlated with how high the production values of your game are or how polished [&#8230;]</p>
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		<title>By: Roman Budzowski</title>
		<link>http://anawiki.com/sellmoregames/2008/04/14/get-in-top-10-or-die/comment-page-1/#comment-244</link>
		<dc:creator><![CDATA[Roman Budzowski]]></dc:creator>
		<pubDate>Sat, 19 Apr 2008 17:32:28 +0000</pubDate>
		<guid isPermaLink="false">http://anawiki.com/sellmoregames/2008/04/14/get-in-top-10-or-die/#comment-244</guid>
		<description><![CDATA[If you mean Large File Adventure Games then those have separate category at BFG and I put them into others. In other cases I assigned same categories as BFG did.]]></description>
		<content:encoded><![CDATA[<p>If you mean Large File Adventure Games then those have separate category at BFG and I put them into others. In other cases I assigned same categories as BFG did.</p>
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		<title>By: Jake Birkett</title>
		<link>http://anawiki.com/sellmoregames/2008/04/14/get-in-top-10-or-die/comment-page-1/#comment-243</link>
		<dc:creator><![CDATA[Jake Birkett]]></dc:creator>
		<pubDate>Sat, 19 Apr 2008 13:10:16 +0000</pubDate>
		<guid isPermaLink="false">http://anawiki.com/sellmoregames/2008/04/14/get-in-top-10-or-die/#comment-243</guid>
		<description><![CDATA[EXCELLENT POST!  Very interesting stats.  It does appear to be all Hidden Object at first but the &quot;other&quot; category is pretty large.  Where did you categories &quot;adventure&quot; games which are part hidden object, part mini-games etc?  As I think there&#039;s a few of those...

Also, finding out the average position was 7.26 was very interesting!  Fairway reached no.3 and is currently in the 60s somewhere 4+ months after launch.]]></description>
		<content:encoded><![CDATA[<p>EXCELLENT POST!  Very interesting stats.  It does appear to be all Hidden Object at first but the &#8220;other&#8221; category is pretty large.  Where did you categories &#8220;adventure&#8221; games which are part hidden object, part mini-games etc?  As I think there&#8217;s a few of those&#8230;</p>
<p>Also, finding out the average position was 7.26 was very interesting!  Fairway reached no.3 and is currently in the 60s somewhere 4+ months after launch.</p>
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		<title>By: I&#8217;m still alive &#124; Sell More Games</title>
		<link>http://anawiki.com/sellmoregames/2008/04/14/get-in-top-10-or-die/comment-page-1/#comment-242</link>
		<dc:creator><![CDATA[I&#8217;m still alive &#124; Sell More Games]]></dc:creator>
		<pubDate>Tue, 15 Apr 2008 12:20:14 +0000</pubDate>
		<guid isPermaLink="false">http://anawiki.com/sellmoregames/2008/04/14/get-in-top-10-or-die/#comment-242</guid>
		<description><![CDATA[[...] improved CR from a crappy one to a stellar one - Are you ready to be picked by Apple? I was not! - Get in top10 or die! Big Fish Games Top 100 analysis inspired by Jake from Grey Alien Games. - Importance of beta [...]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] improved CR from a crappy one to a stellar one &#8211; Are you ready to be picked by Apple? I was not! &#8211; Get in top10 or die! Big Fish Games Top 100 analysis inspired by Jake from Grey Alien Games. &#8211; Importance of beta [&#8230;]</p>
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		<title>By: Roman</title>
		<link>http://anawiki.com/sellmoregames/2008/04/14/get-in-top-10-or-die/comment-page-1/#comment-241</link>
		<dc:creator><![CDATA[Roman]]></dc:creator>
		<pubDate>Tue, 15 Apr 2008 08:54:57 +0000</pubDate>
		<guid isPermaLink="false">http://anawiki.com/sellmoregames/2008/04/14/get-in-top-10-or-die/#comment-241</guid>
		<description><![CDATA[Well, I never said you can get away with programmers art, though Alice Greenfingers proofs that playability is more important than great art.]]></description>
		<content:encoded><![CDATA[<p>Well, I never said you can get away with programmers art, though Alice Greenfingers proofs that playability is more important than great art.</p>
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		<title>By: jc</title>
		<link>http://anawiki.com/sellmoregames/2008/04/14/get-in-top-10-or-die/comment-page-1/#comment-240</link>
		<dc:creator><![CDATA[jc]]></dc:creator>
		<pubDate>Mon, 14 Apr 2008 14:25:14 +0000</pubDate>
		<guid isPermaLink="false">http://anawiki.com/sellmoregames/2008/04/14/get-in-top-10-or-die/#comment-240</guid>
		<description><![CDATA[&gt; Production values are not so important

I don&#039;t really agree with this. You are right, it is not as important as retail but you can&#039;t really get away with programmer&#039;s art. To reach the top 10, you still need very good art.

JC]]></description>
		<content:encoded><![CDATA[<p>&gt; Production values are not so important</p>
<p>I don&#8217;t really agree with this. You are right, it is not as important as retail but you can&#8217;t really get away with programmer&#8217;s art. To reach the top 10, you still need very good art.</p>
<p>JC</p>
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