Archive for August, 2006

Prof. Fizzwizzle review

Tuesday, August 29th, 2006

I can’t do more coding today so I decided to give my grain a little breake and review one of the most enjoyable games I had a chance to play.

This game is exceptional - not only because it’s great, but it’s also rare (in a positive manner) - you won’t find many like this one on the net, so make sure you start downloading your free trial version while you read this review (PC, Mac, Linux).

The story is simple - genious professor needed some help in his lab with cleaning and sweeping, so he build a robot. Not long after the robots went rage and through professor out of his lab. Now you have to help the prof. to get back to his lab.

So what prof. can do? Manualy he’s much less skilled than mentaly… he can walk, climb a ladder, push and use power-ups. Not much you say, but it’s not the muscles that are important here. And he’s unbreakable - no matter from how high he falls it doesn’t do any harm to him.

As simple as it may look like at the beggining it’s not at the end. The more you play, the harder it gets. I am very impressed by the smooth introduction to all new features in the game. You don’t need to read the story, you don’t need the manual. Everything is explained nicely within the game so you even doesn’t notice that you’re playing tutorial.

The game has about 200 levels, but you probably don’t want to count level sets for kids. Still, it’s enormous amount of excercice for your brain. Believe me - later levels are not that easy, but whenever you’re stucked don’t have to tear hairs out of your head. Just use show solution feature to pass any element of the level or whole level. Zero frustration gameplay guaranteed as stated on developers website.

As a bonus, when you get the full version you gain access to custom levels made by fans of a little prof. And if that is not enough for you, you can made your own with built in level editor.

Almost last words
My recommendation: buy it. You can’t go wrong.

Parents point of view
The game does awesome job as a kid entertaing toy. No matter how old they are - they’ll love music and graphics. There are two sets of levels for kids - alphabet and kids (although some levels are in both sets). Those levels are much easier so you won’t be bothered by kid every time one struggle with the game.

Finally, when you have really small kid - let’s say 2 years old like my younger daughter Amelia - you can put one on your knees and press “show solution”. This way kid doesn’t interupt playing and there is something going on the screen.

The only thing I don’t get is why kids like so much watching professor falling of the ground ;-)

Last words
So is your download complete? Install it now and start playing.

Summary
Title: Professor Fizzwizzle
Genre: Puzzle
Developer: Grubby Games
Platforms: PC Windows, Linux, Mac

Summer Camp kids like Tom’s Hen House

Friday, August 18th, 2006

This kind of news is really nice to hear. Recently I’ve been contacted by Dick, Summer Camp Computer Lab Manager from The Rivers School in Massachusetts. He run the game for kids and they like it so he asked for the price of 16 licences. Because I was working at Camp Lakota (Wurstboro, NY) so I felt kinda sentimental. I decided to make him generous offer which he accepted. This year Summer Camp ends today, but next year all kids can play Tom’s Hen House without limits :) So if you have a kid 3,5 to 12 years old or work at summer camp please consider Tom’s Hen House as an addition to your game library.

The creation of pony

Monday, August 14th, 2006

We are working at the moment on creation of ponys feature for The Ponys. I am really surprised how well it’s presenting. That’s why I don’t try to create any art for our games - you need real artist to get exceptional quality.

Here is the (still work-in-progress) screenshot of upcoming feature so you can jugde yourselft. Imagine a pony standing on the stand… I hope you like it as much as I do.

The Ponys - creation

Runique - progress update

Thursday, August 10th, 2006

So it’s time to put everything up together. It’s the least fun job, but it must be done. All the menus & stuff. If everything goes well you’ll be able to play the demo early next week, so be prepared. The wisdom of runes needs to be revealed.

Runique title screen

You know you’re in trouble…

Tuesday, August 8th, 2006

You know you’re in trouble when you schedule your milestones without checking out technology you plan to use. Gosh… It happened to us today with the Ponys game.

I assumed that I can use Max2D and MiniB3D without any issues and it even didn’t bother me if it is slow. So I scheduled a milestone thet ends up 2 weeks from know and requires Max2D and MiniB3D to work :(

I guess I can do some kind of workaround with MiniB3d cause all I need is to draw a background and a couple mashes on it. This should do for upcoming milestone, but won’t do for a whole game.

Man, I need to be more careful next time.

Runique - the promised screenshot

Friday, August 4th, 2006

As I promised yesterday here it is - screenshot of great graphic effects I added to Runique. It doesn’t show it all. You need to see it in action, because it’s the flow of magic (particles) that makes it so great. Expect the demo soon and in the mean time watch the static image (and visit our blog often to stay informed about the game progress) :)

Runique screenshot

It’s amazing how adding couple of gfx effects improves the gameplay. I hope we’ll finish Runique very soon because it’s too addictive and every time I have to test something it cost me to much to stop playing it :D

I love making games!

Thursday, August 3rd, 2006

I simply love it. You start with just an idea and after a while you see a whole game. It’s amazing feeling. Today I added some spectacular graphic effects to our newest puzzle game. They look better than I expected. It’s awesome. I know you would like to see a screenshot… tomorrow my friends. Patience pays off.

OK. Here’s one, but from Ponys’ game. Have fun :)

Ponys Game Screenshot

Kubi review

Tuesday, August 1st, 2006

This is my first review so keep this in mind (and that I am not a native english speaker) ;-)

Kubi is a set of 5 creative activities for kids 3+. One can form the picture by sliding and swaping slices. Use all skils to copy the picture or have fun with some coloring exercises. One can even draw your own KUBI pictures.

I started the game and put my three years old daughter (Wiktoria) in front of the screen. She had no troubles clicking big well designed icons. I had to explain her what she has to do in each of activities, but then she was able to play on her own. I don’t have to add that since then I had to let her play Kubi more often.

Pictures presented in Kubi are amusing. Drawn in a simple way - the way kid would do it - perfectly understandable for them.

The only minor issue I had with this is that time limit is set to 15 minutes. So make sure you test the game with your kid. Otherwise you my find Kubi great but your kid won’t have a chance to try it. But you can’t go wrong buying this title.

Kids love to draw and Kubi is a safe way for them to do it on computer.

Kubi is available for pc download and mac download. It’s less than 4mb so give it a try.